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Thread: Fixes for velocity lines

  1. #1
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    Fixes for velocity lines

    I am unhappy when my spawns aren't animated, so I figure the rest of the world might be too.

    This update fixes the delta locations in the structs and synchronizes the code that someone gutted a while back.

    Someone with a clue please try to slip these into cvs without destroying the universe.

    I also culled out *some* of my annoying debug code. sorry to have left that in there last time.

    -piggy

    Also be sure to get BOTH downloads. This message and the one immediately after it.
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  2. #2
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    part 2 of upload

    here are the other files....


    -piggy
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  3. #3
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    Thanks Piggy Great work !
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  4. #4
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    not sure if I am doing somethign wrong but after i update the files from this thread i get make errors


    In member function `void PktLogger::logManaDecrement(const
    manaDecrementStruct*, unsigned int, unsigned char)':
    logger.cpp:1528: `struct manaDecrementStruct' has no member named `spellId'
    make[3]: *** [logger.o] Error 1
    make[3]: Leaving directory `/root/showeq/src'
    make[2]: *** [all] Error 2
    make[2]: Leaving directory `/root/showeq/src'
    make[1]: *** [all-recursive] Error 1
    make[1]: Leaving directory `/root/showeq'
    make: *** [all] Error 2

  5. #5
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    look in the everquest.h file in src directtory for manaDecrementStruct

    CHange the spellID to spellId

    Should compile ok then i think

  6. #6
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    that was it thanks

  7. #7
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    Is this in CVS yet?

  8. #8
    Registered User Elyon's Avatar
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    As of this posting, NO. I just download fresh CVS and still got this error. Still. need to change SpellID to SpellId on line 1377 in everquest.h .

    Also, you still need to cp libeq.h to libEQ.h
    Last edited by Elyon; 05-26-2003 at 12:55 PM.

  9. #9
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    Originally posted by Elyon
    As of this posting, NO. I just download fresh CVS and still got this error. Still. need to change SpellID to SpellId on line 1377 in everquest.h .

    Also, you still need to cp libeq.h to libEQ.h
    Its strange i have compiled SEQ 5 or 6 times lately but i never got that problem with the rename ...
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  10. #10
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    clean download....

    if your delete everything from your showeq/src directory and delete all copies of libEQ.a from your box, the spellID error is the only error you should see from the cvs download.

    the libeq naming thing is a side effect of the leftover stuff. Don't worry about the complaints that you have no libEQ or that decoding is disabled. it ain't =)

  11. #11
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    I always make a new download
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  12. #12
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    Anyone else find it humerous that the line of code that needs to be edited is 1377? Thats pretty leet


    EDIT --
    OK OK so its not quite 1337 but still...

  13. #13
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    quick question here i really cant find libEQ.a on my box
    i just did fresh CVS download still need rename libeq.h
    anyway great work devs

    /cheer

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