Page 2 of 2 FirstFirst 12
Results 16 to 20 of 20

Thread: New decode.cpp and opcodes for 7/10 patch

  1. #16
    Registered User
    Join Date
    Jul 2003
    Posts
    2

    Still faling to decode.

    I've done the patches in the dev forum before, and this one is failing.

    Are there new offsets, or even a new decode.cpp that will fix the decryption as of 07/17/03?

  2. #17
    Registered User
    Join Date
    Oct 2002
    Posts
    107
    Saint dVille

    If you play on live and you still are having problems and nothing has changed on live since the last patch look at this thread for some cleared direction than this thread.

    http://seq.sourceforge.net/forums/sh...&threadid=3768

    If you play on test (i do) and they patched today and SEQ stopped working you are probably out of look. I havent checked since Tuesday but it was fine then.

    J

  3. #18
    Registered User
    Join Date
    Apr 2002
    Posts
    151
    My SEQ works great with the patches that everyone has posted, except when mobs and PC's stop moving, or corpses are dragged. Those items don't update properly.

  4. #19
    Registered User
    Join Date
    Jul 2003
    Posts
    2

    Thank you.

    I'll give this a shot, I guess I messed up somewhere thank you

  5. #20
    Registered User
    Join Date
    Oct 2002
    Posts
    107
    They patched Test on 7-17 and its down. FYI.

    Opcodes and structs judging by the messages. Test if fubar atm though so who knows what they hell they are doing

    J

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is Off
vB code is On
Smilies are On
[IMG] code is On