I will check it out and add some more error checking around there so it would conitnue if there is an error trying to calc Hunger/Thrist.
I will check it out and add some more error checking around there so it would conitnue if there is an error trying to calc Hunger/Thrist.
Hi, I m trying to test the 2.0 version.
I have 2 ethernet adapters on the PC that hosts the server.
Adapter A ip : 10.0.0.1 ( IP forced for PPPoE )
Adapter B ip : 192.168.0.1 ( yes XP internet shared connection )
The server use this function to open its socket :
byte[] local = Dns.Resolve(Dns.GetHostName()).AddressList[0].GetAddressBytes();
In my case, it binds the socket on the adapter I use to connect to my DSL modem :
C:\>netstat -an
TCP 10.0.0.1:6969 0.0.0.0:0 LISTENING
But the adapter where I come from client is the other adapter. So I always have "connection refused". Please note that I don't have the problem with 1.11 server.
I have tried to force the IP where socket has to be bound but I couldn't compile the server.
localIPAddress = "192.168.0.1";
Is there any plan to add an option to force the address of the server to listen to ?
Last edited by tartopoil; 01-14-2004 at 12:55 PM.
I will try and fix that issue. Maybe I can query the local IP Addresses and show them show you can choose or something.
Version 2 is running fine on my 2 win2k machines. I’m using .17 and 2 at the same time. Works well.
One problem I did see was the server name was incorrect. It has my old server there not the one I am on now. Insignificant as it doesn’t have any effect on anything.
Are you going to do anything with the EXP like SEQ does?
Cheers
Dark
I believe in gun control. I use both hands
I plan on doing some DPS type stuff once I figure out where the data is in memory.
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