None of that works in v1.22. The only thing that might help you is if you increase the debugging level to like 10. Then I think it prints out every detected spawn and its location in the log file. You will have to wade thru the log file to determine the information for yourself. Also, the information may be in map coordinates or loc coordinates, I forget which. There is a translation between the two, tho. Also, if you aggro a mob that has just popped, and it runs toward you, the 'initial' spot that the tool detects may differ from what is correct, since you made the mob move prematurely. You may also see that the initial spot coordinates are rounded. This is because Sony did a neat thing a long time ago to counter the 'spawn tracking' logic of MySEQ and SEQ. What they do is to simply spawn a mob in an area, not at a point. This area can also include vertical space, which is why sometimes you see a mob 'fall' into position. I have detected 'pops' that were several clicks off the ground. What I do is round down to the nearest 5 or 10 clicks and call that the 'initial position'. That way, if a mob repops at 6,6 or 7,7 or 6,9 or 9,5, I will treat them all as 5,5. This seemed to fix most spawns, but they do another tricky thing that screws everything up.. which is why the feature is not currently working.