Anyone got it working?
Debug mode cannot even find the ZoneAddress to show a zone map.
With my scanner (also with the built in scanner) i can find the Zonepointer but it does not seem to be the correct one.
It doesnt return the zone/map.
Anyone got it working?
Debug mode cannot even find the ZoneAddress to show a zone map.
With my scanner (also with the built in scanner) i can find the Zonepointer but it does not seem to be the correct one.
It doesnt return the zone/map.
Didn't do beta. Is test behaving same way?
Did not check it on Test.
However on beta "fz poknowledge" (or bazaar) does not bring up any results. Do i miss something?
Is Beta somehow special?
Since debug mode only searches a small range around the current offset, I was having to keep changing the offset & rescan a few times to find the zone offset on test. Then of course there was the problem that when I would restart EQ, the offsets were different. I could not always find the zone offset either. Maybe a 75% success rate on finding it when I was messing around on Test.
Last edited by Hidron; 11-02-2012 at 07:25 PM.
Yup they just changed EQ2 not to long ago from static to dynamic which required me tweaking our packet collector we use over at EQ2Emulator.
Do you think they implemented this also for EQ (with new Expansion)?
I guess then a rework of MySEQ would be required.
Primary offsets for Beta:
I think those are right but only corpses appear on spawnlist even though the small overview (counter) in MySEQ Server does count PCs, NPCs, etc.Code:[File Info] Patchdate=11/9/2012 [Port] port=5555 [Memory Offsets] ZoneAddr=0xd5ee28 SpawnHeaderAddr=0xde3268 CharInfo=0xd518b0 TargetAddr=0xd518c8 ItemsAddr=0xd4e418 WorldAddr=0xd51880
Show EQ target also only works on corpses.
Odd ...
Razzle, any idea?
Very odd. I will try to figure something out that would cause that.
Thinking maybe name offset is off.
Ever figure out what was going on with spawns?
Not yet, had to wipe my PC and do a complete reinstall after a failed chipset update ...
There are currently 1 users browsing this thread. (0 members and 1 guests)