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Thread: 04/17/2013 Offsets

  1. #1
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    Jun 2009
    Posts
    136

    04/17/2013 Offsets

    Hide offset is wrong, will add it when I get to it. Rest is working.
    Have fun.

    Edit: Added the correct HideOffset, everything should be working now.

    Code:
    [File Info]
    Patchdate=15.04.2013
    
    [Port]
    port=5555
    
    [Memory Offsets]
    ZoneAddr=0xddeb50
    SpawnHeaderAddr=0xe63168
    CharInfo=0xdd15d0
    TargetAddr=0xdd15e8
    ItemsAddr=0xdce0c0
    WorldAddr=0xdd15a0
    
    
    [WorldInfo Offsets]
    WorldHourOffset=4
    WorldMinuteOffset=5
    WorldDayOffset=6
    WorldMonthOffset=7
    WorldYearOffset=8
    
    [SpawnInfo Offsets]
    NextOffset=0x4
    PrevOffset=0x8
    LastnameOffset=0x38
    XOffset=0x64
    YOffset=0x68
    ZOffset=0x6c
    SpeedOffset=0x7c
    HeadingOffset=0x80
    NameOffset=0xa4
    TypeOffset=0x125
    SpawnIDOffset=0x148
    OwnerIDOffset=0x24c
    HideOffset=0x4a8
    LevelOffset=0x420
    RaceOffset=0xea8
    ClassOffset=0xeac
    PrimaryOffset=0xfb0
    OffhandOffset=0xfc4
    
    [GroundItem Offsets]
    PrevOffset=0x00
    NextOffset=0x04
    IdOffset=0x08
    DropIdOffset=0x0c
    XOffset=0x70
    YOffset=0x74
    ZOffset=0x78
    NameOffset=0x1c
    Last edited by Fireblade; 04-20-2013 at 12:50 AM. Reason: HideOffset corrected

  2. #2
    Registered User
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    Re: 04/17/2013 Offsets

    Still the man, thanks brother!!! we all owe ya

  3. #3
    Registered User
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    98

    Re: 04/17/2013 Offsets

    Thanks Fireblade /salute

  4. #4
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    Re: 04/17/2013 Offsets

    HideOffset=0x294

    this is what i am using, can you let me know how off i am when you have time.

  5. #5
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    Re: 04/17/2013 Offsets

    After patch I have purple rings around the mobs on SEQ. Anyone know where to turn this off?

  6. #6
    Registered User
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    136

    Re: 04/17/2013 Offsets

    Quote Originally Posted by gaingreen View Post
    After patch I have purple rings around the mobs on SEQ. Anyone know where to turn this off?
    Change Hideoffset to something that results in all mobs "visible" till correct offset gets posted.
    HideOffset=0x294 is not correct but it turns all mobs visible.

  7. #7
    Developer
    Join Date
    Nov 2007
    Posts
    539

    Re: 04/17/2013 Offsets

    Purple rings are associate with the hide offset. When a char is invisible, a purple ring is put around that mob. So being incorrect, it is wrongly thinking everything is invis.

  8. #8
    Registered User
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    Re: 04/17/2013 Offsets

    ahh thanks fellas

  9. #9
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    Re: 04/17/2013 Offsets

    HideOffset added/corrected in original post.

  10. #10
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    54

    Re: 04/17/2013 Offsets

    thank you !

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