this is all u need to fix it:

lets see who can figure it out. (teach a man to fish and all that)

Code:
//Actual Size: 0x1FEC Sep 22 2015 Live (see 5D239A) - eqmule
typedef struct _SPAWNINFO {
/*0x0000*/ void*        vtable;
/*0x0004*/ struct _SPAWNINFO*   pPrev;
/*0x0008*/ struct _SPAWNINFO*   pNext;
/*0x000c*/ BYTE         Unknown0x000c[0xc];
/*0x0018*/ FLOAT        SpeedMultiplier;
/*0x001c*/ BYTE         Unknown0x001c[0xc];
/*0x0028*/ FLOAT        Feet;//or floor or something, work in progress -eqmule 2015-07-20
/*0x002c*/ BYTE         Unknown0x002c[0x4];
/*0x0030*/ DWORD        PlayerTimeStamp;//doesnt update when on a Vehicle (mounts/boats etc)
/*0x0034*/ BYTE         Unknown0x0034[0x4];
/*0x0038*/ CHAR         Lastname[0x20];
/*0x0058*/ BYTE         Unknown0x0058[0xc];
/*0x0064*/ FLOAT        Y;
/*0x0068*/ FLOAT        X;
/*0x006c*/ FLOAT        Z;
/*0x0070*/ FLOAT        SpeedY;
/*0x0074*/ FLOAT        SpeedX;
/*0x0078*/ FLOAT        SpeedZ;
/*0x007c*/ FLOAT        SpeedRun;
/*0x0080*/ FLOAT        Heading;
/*0x0084*/ BYTE         Unknown0x0084[0x8];
/*0x008c*/ FLOAT        SpeedHeading;
/*0x0090*/ FLOAT        CameraAngle;
/*0x0094*/ BYTE         UnderWater;
/*0x0095*/ BYTE         Unknown0x0095[0xc];
/*0x00a1*/ BYTE         FeetWet;
/*0x00a2*/ BYTE         Unknown0x00a2[0x2];
/*0x00a4*/ CHAR         Name[0x40];             // ie priest_of_discord00
/*0x00e4*/ CHAR         DisplayedName[0x40];    // ie Priest of Discord
/*0x0124*/ BYTE         PossiblyStuck;                  //never seen this be 1 so maybe it was used a a point but not now...
/*0x0125*/ BYTE         Type;
/*0x0126*/ BYTE         Unknown0x0126[0x2];
/*0x0128*/ DWORD**      BodyType;
/*0x012c*/ BYTE         Unknown0x012c[0xc];
/*0x0138*/ FLOAT        AvatarHeight;           // height of avatar from groundwhen standing
/*0x013c*/ FLOAT        UnknownHeight;
/*0x0140*/ FLOAT        AvatarHeight2;          // height of avatar from groundwhen crouched/sitting
/*0x0144*/ BYTE         Unknown0x0144[0x4];
/*0x0148*/ DWORD        SpawnID;
/*0x014c*/ DWORD        PlayerState;                    //0=Idle 1=Open 2=WeaponSheathed 4=Aggressive 8=ForcedAggressive 0x10=InstrumentEquipped 0x20=Stunned 0x40=PrimaryWeaponEquipped 0x80=SecondaryWeaponEquipped
/*0x0150*/ DWORD        IsABoat;                // 1 = a type of boat
/*0x0154*/ struct _SPAWNINFO*   Mount;      // NULL if no mount present
/*0x0158*/ struct _SPAWNINFO*   Rider;      // _SPAWNINFO of mount's rider
/*0x015c*/ BYTE         Unknown0x015c[0x4];
/*0x0160*/ BYTE         Targetable;//1 if mob is targetable
/*0x0161*/ BYTE         Unknown0x0161[0x43];
/*0x01a4*/ FLOAT        RunSpeed;//0.70 on runspeed 5...
/*0x01a8*/ BYTE         Unknown0x01a8[0x4];
/*0x01ac*/ DWORD        SpellCooldownETA;
/*0x01b0*/ DWORD        MasterID;
/*0x01b4*/ BYTE         Unknown0x01b4[0x4];
/*0x01b8*/ DWORD        FishingETA;
/*0x01bc*/ BYTE         Unknown0x01bc[0x84];
/*0x0240*/ WORD         Zone;
/*0x0242*/ WORD         Instance;
/*0x0244*/ DWORD        LastTick;
/*0x0248*/ DWORD        GuildStatus;
/*0x024c*/ BYTE         Linkdead;
/*0x024d*/ BYTE         Light;
/*0x024e*/ BYTE         Unknown0x024e[0x2];
/*0x0250*/ DWORD        ManaMax;
/*0x0254*/ BYTE         Unknown0x0254[0x8];
/*0x025c*/ DWORD        ManaCurrent;
/*0x0260*/ BYTE         Sneak;
/*0x0261*/ BYTE         Unknown0x0261[0x3];
/*0x0264*/ DWORD        RespawnTimer;           // TimeStamp of when RespawnWnd will close - 0 when you're alive
/*0x0268*/ BYTE         Unknown0x0268[0x8];
/*0x0270*/ DWORD        GuildID;
/*0x0274*/ struct _LAUNCHSPELLDATA      CastingData; // size: 0x50
/*0x02c4*/ BYTE         FishingEvent;
/*0x02c5*/ BYTE         Unknown0x02c5[0x1f];
/*0x02e4*/ BYTE         Mercenary;
/*0x02e5*/ BYTE         Unknown0x02e5[0x2b];
/*0x0310*/ DWORD        AARank;
/*0x0314*/ BYTE         Unknown0x0314[0x8];
/*0x031c*/ struct _EQC_INFO*    spawneqc_info;
/*0x0320*/ BYTE         Unknown0x0320[0x28];
/*0x0348*/ DWORD        EnduranceCurrent;
/*0x034c*/ BYTE         Unknown0x034c[0x44];
/*0x0390*/ FLOAT        GetMeleeRangeVar1;      // used by GetMeleeRange
/*0x0394*/ BYTE         Unknown0x0394[0x4];
/*0x0398*/ DWORD        Deity;
/*0x039c*/ BYTE         Unknown0x039c[0x34];
/*0x03d0*/ DWORD        InnateETA;              //Calculated TimeStamp when innate skill will be ready (LoH, HT, Bash)
/*0x03d4*/ BYTE         Unknown0x03d4[0x14];
/*0x03e8*/ DWORD        PetID;//the unknown above this is petwindow target related I think
/*0x03ec*/ DWORD        AFK;
/*0x03f0*/ BYTE         Unknown0x03f0[0x4];
/*0x03f4*/ DWORD        EnduranceMax;
/*0x03f8*/ CHAR         Title[0x80];
/*0x0478*/ BYTE         LFG;
/*0x0479*/ BYTE         Unknown0x0479[0x13];
/*0x048c*/ DWORD        Anon;//found in EQPlayer__SetNameSpriteTint_x
/*0x0490*/ BYTE         Unknown0x0490[0x8];
/*0x0498*/ DWORD        Buyer;
/*0x049c*/ BYTE         Unknown0x049c[0x4];
/*0x04a0*/ BYTE         HideMode;
/*0x04a1*/ BYTE         Unknown0x04a1[0x3a];
/*0x04db*/ CHAR         Suffix[0x80];
/*0x055b*/ BYTE         Unknown0x055b;
/*0x055c*/ LONG         HPMax;
/*0x0560*/ BYTE         Unknown0x0560[0x30];
/*0x0590*/ BYTE         GM;
/*0x0591*/ BYTE         Unknown0x0591[0x8];
/*0x0599*/ BYTE         StandState;
/*0x059a*/ BYTE         Unknown0x059a[0xa];
/*0x05a4*/ DWORD        Trader;//found in CEverQuest__RightClickedOnPlayer_x
/*0x05a8*/ BYTE         PvPFlag;
/*0x05a9*/ BYTE         Unknown0x05a9[0x7];
/*0x05b0*/ FLOAT        ViewHeight;
/*0x05b4*/ BYTE         Unknown0x05b4[0x4];
/*0x05b8*/ BYTE         HoldingType; // I dont know the types, i put a 2h in Primary and its a 4 , modrod there and its a 1, nothing its a 5 -eqmule
/*0x05b9*/ BYTE         Unknown0x05b9[0x7];
/*0x05c0*/ DWORD        TimeStamp;//updates all the time including when on a mount
/*0x05c4*/ BYTE         Unknown0x05c4[0x4];
/*0x05c8*/ LONG         HPCurrent;
/*0x05cc*/ BYTE         Unknown0x05cc[0x10];
/*0x05dc*/ BYTE         Level;
/*0x05dd*/ BYTE         Unknown0x05dd[0x92b];
/*0x0f08*/ struct _SPAWNINFO*   WhoFollowing; // NULL if autofollow off
/*0x0f0c*/ DWORD        GroupAssistNPC[0x1];
/*0x0f10*/ DWORD        RaidAssistNPC[0x3];
/*0x0f1c*/ DWORD        GroupMarkNPC[0x3];
/*0x0f28*/ DWORD        RaidMarkNPC[0x3];
/*0x0f34*/ DWORD        TargetOfTarget;
/*0x0f38*/ BYTE         Unknown0x0f38[0x30];
/*0x0f68*/ void*        pActorClient;          // start of ActorClient struct
/*0x0f6c*/ BYTE         InNonPCRaceIllusion;
/*0x0f6d*/ BYTE         Unknown0x0f6d[0x3];
/*0x0f70*/ BYTE         FaceStyle;
/*0x0f71*/ BYTE         HairColor;
/*0x0f72*/ BYTE         FacialHairColor;
/*0x0f73*/ BYTE         EyeColor1;
/*0x0f74*/ BYTE         EyeColor2;
/*0x0f75*/ BYTE         HairStyle;
/*0x0f76*/ BYTE         FacialHair;
/*0x0f77*/ BYTE         Unknown0x0f77;
/*0x0f78*/ DWORD        Race;
/*0x0f7c*/ BYTE         Unknown0x0f7c[0x4];
/*0x0f80*/ BYTE         Class;
/*0x0f81*/ BYTE         Unknown0x0f81[0x3];
/*0x0f84*/ BYTE         Gender;
/*0x0f85*/ CHAR         ActorDef[0x40];
/*0x0fc5*/ BYTE         Unknown0x0fc5[0x3];
/*0x0fc8*/ ARGBCOLOR    ArmorColor[0x9];
/*0x0fec*/ BYTE         Unknown0x0fec[0x4];
/*0x0ff0*/ DWORD        Heritage;               //drakkin only face setting
/*0x0ff4*/ DWORD        Tattoo;                 //drakkin only face setting
/*0x0ff8*/ DWORD        Details;                //drakkin only face setting
/*0x0ffc*/ struct _EQUIPMENT    Equipment;   // size 0xb4
/*0x10b0*/ BYTE         Unknown0x10b0[0x38];
/*0x10e8*/ VOID*        pcactorex;             // ActorInterface*
/*0x10ec*/ BYTE         Unknown0x10ec[0x4];
/*0x10f0*/ VOID*        FaceRelatedActorStruct;
/*0x10f4*/ BYTE         Unknown0x10f4[0x34];
/*0x1128*/ FLOAT        GetMeleeRangeVar2;      // used by GetMeleeRange
/*0x112c*/ BYTE         Unknown0x112c[0x64];
/*0x1190*/ DWORD        Animation;
/*0x1194*/ BYTE         Unknown0x1194[0xdc];
/*0x1270*/ DWORD        Holding; //1 holding 0 not holding
/*0x1274*/ BYTE         Unknown0x1274[0x14];
/*0x1288*/ DWORD        MercID;                         //if the spawn is player and has a merc up this is it's spawn ID -eqmule 16 jul 2014
/*0x128c*/ DWORD        ContractorID;           //if the spawn is a merc this is its contractor's spawn ID -eqmule 16 jul 2014
/*0x1290*/ BYTE         Unknown0x1290[0x14];
/*0x12a4*/ FLOAT        WalkSpeed;
/*0x12a8*/ BYTE         Unknown0x12a8;
/*0x12a9*/ DWORD        HideCorpse;
/*0x12ad*/ BYTE         Unknown0x12ad[0x3c];
/*0x12e9*/ BYTE         InvitedToGroup;
/*0x12ea*/ BYTE         Unknown0x12ea[0x2];
/*0x12ec*/ DWORD        GroupMemberTargeted;    // 0xFFFFFFFF if no target, else 1 through 5
/*0x12f0*/ BYTE         Unknown0x12f0[0x184];
/*0x1474*/ struct _FELLOWSHIPINFO       Fellowship; // size 0x9e4
/*0x1e58*/ FLOAT        CampfireY;
/*0x1e5c*/ FLOAT        CampfireX;
/*0x1e60*/ FLOAT        CampfireZ;
/*0x1e64*/ WORD         CampfireZoneID;         // zone ID where campfire is
/*0x1e66*/ WORD         InstanceID;
/*0x1e68*/ DWORD        CampfireTimestamp;      // CampfireTimestamp-FastTime()=time left on campfire
/*0x1e6c*/ BYTE         Unknown0x1e6c[0x8];
/*0x1e74*/ DWORD        Campfire;               // do we have a campfire up?
/*0x1e78*/ BYTE         Unknown0x1e78[0x11c];
/*0x1f94*/ void*        vtable2;
/*0x1f98*/ BYTE         Unknown0x1f98[0x4];
/*0x1f9c*/ struct _SPAWNINFO*   pSpawn;
/*0x1fa0*/ DWORD        Levitate;
/*0x1fa4*/ BYTE         Unknown0x1fa4[0x48];
/*0x1fec*/
} SPAWNINFO, *PSPAWNINFO;