Quote Originally Posted by cn187 View Post
Thanks fransick, that should get me started.

If you do get a chance to test with something more recent, that would be great. But of course, RL comes first. Who knows, maybe I'll have it figured out by the time you get back. Safe journeys!
Some further testing with map debug... once the lag starts it persists through zoning and is unshakeable until a restart of SEQ. It drops the FPS to 1 and ms vary between 52 and 150. Super slow and does not happen on SEQ5. I can say that it hasn't Seg Faulted once and doesn't seem to have a problem with "
SEQ: Giving up on finding arq" which are two things I have been seeing on SEQ5 of late