Lots of changes, a few structures were completely (ahem) restructured. This might need some tweaking after some feedback.
Lots of changes, a few structures were completely (ahem) restructured. This might need some tweaking after some feedback.
Thank you, as always!
Thanks Newby!
New patch file, this should fix some error messages.
Thanks Newby!
FYI to everyone, I have a bunch of stuff going on. I'll try to get SVN updated sometime Friday, but if that doesn't happen, I can do it Saturday for sure.
Thanks again!
/bow /bow /bow /bow /bow
Thanks Fransick!
I'll still get the additional opcodes (e.g., guildname stuff) added sometime in the next day or two.
I'm not sure if this is in error or not, but do a search for "uknown0026" in everquest.h file.
So i take it uknown is normal?
That is actually a typo but didn't have any appreciable effect on functionality. I did find some additional struct size changes with cn187's added opcodes. Is anyone else seeing auras read 4 bytes off? I fixed it by adjusting spawnshell.cpp but cn187 changed it back so maybe I was out of sync and the only one seeing that warning in the console. Also seeing some irregularities with *GM* being tagged to people so have some additional work to do getting things aligned.
Never mind. I have it.
Last edited by Loki; 04-30-2022 at 10:05 PM.
Never mind, I'm wrong again. Can anyone link me the url to current branch?
Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz
ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#
Famous Quotes:
Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)
Razzle: I showeq my wife
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