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- Some cleanup patches against current beta CVS (16 replies)
- Item Link Algorithm (4 replies)
- OOW Beta patch for seq (4 replies)
- Teamspeak and other VoIP (1 replies)
- races.h update (0 replies)
- patch to make seq use kde/qt style (5.x) (23 replies)
- Idea for seq (11 replies)
- OoW zones.h update (based on 8/11 eqgame.exe) (4 replies)
- OoW Beta (3 replies)
- Need an opcode confirmed (3 replies)
- Ethereal Plugin? (6 replies)
- 7-14 patch structs (initial inspection) (85 replies)
- CVS Update---coming soon (6 replies)
- IS SeQ dying (18 replies)
- Lots of recent crash dump stack traces (7/1/2004) (3 replies)
- BazaarSearch, SpawnDoor (2 replies)
- possible struc change?? (0 replies)
- Segment Faults - after XML Opcode update - 6/16/04 patch (17 replies)
- Partial fix for 6/16 NonBeta (1 replies)
- Partial fix for 6/16 SEQ Beta (22 replies)
- Unknown Spawns - Patch June 16th (8 replies)
- beta cvs diff (5 replies)
- Some recent crash call stacks (3 replies)
- Fix for ver. 4.3.21 for 5/26 patch? (3 replies)
- Implicit Length Opcode Changes 5/26 (74 replies)
- Fedora Core 2 compilation errors. (6 replies)
- Python core (0 replies)
- bug since last patch? (1 replies)
- 5.0.0.8 Code Changes? (2 replies)
- New dispatcher with May patch... (4 replies)
- Help: Do Not Understand Filtering on latest Beta 5 (3 replies)
- Posted patch to fix minor PvP crash bug (0 replies)
- Quick fixes for 4/5 patch (52 replies)
- 4/5 Patch (7 replies)
- Looking for EQ2 partners. (1 replies)
- Major Slowdown since DX9 patch (17 replies)
- Zem? (6 replies)
- Suggestion: Exp Window (5 replies)
- Races (1 replies)
- enable-cgi problems with seq 5 betas 5 & 6 (1 replies)
- Bazaar changes for 5.x (7 replies)
- SEQ 5.0.0.6 Beta - Unknown Spawns (4 replies)
- Turning off Body Type and Deity in spawn list (4 replies)
- GoD Opcodes, Zone #s, Structs, etc (8 replies)
- OT: Compression at the bit level (3 replies)
- Filter Prob (bug?) (7 replies)
- Charm duration 0:00 (1 replies)
- Seg Fault in SEQ 5.0.0.4 (15 replies)
- Seg Fault in SEQ 5.003 (2 replies)
- Zaphod, spell stacking bug revisited ? (3 replies)
- Beta 5.0.0.3 - Session Tracking (5 replies)
- Beta 5.0.0.3 bug (1 replies)
- Seg Fault (3 replies)
- GoD information from Beta (2 replies)
- Feature Request: "Watched Spawnspots" (3 replies)
- Question on Packet Handling and SEQ Needs (2 replies)
- Patch for light sources (0 replies)
- Strange 5.0.0.3 log... spawns won't update.. part of log is bellow. Thank you! (14 replies)
- decode.cpp for Dec 18 patch (53 replies)
- Question on Patch tomorrow? (2 replies)
- Segmentation fault (24 replies)
- GM Mobs renumbered (1 replies)
- Gentoo and ShowEQ (12 replies)
- Chat Channel Window (1 replies)
- Minor Bug(Combat Window) & Fedora Troubles (1 replies)
- invisible man !! (8 replies)
- Fix to class displays (diff -ur) (0 replies)
- AA vs. EXP (4 replies)
- An example of why SEQ Rocks (0 replies)
- Anyone Know of a Similar Site for FFXI? (2 replies)
- Fedora 1.0 (0 replies)
- Performance issues with SEQ 4.3.18 (7 replies)
- ShowEQ 4.3.18 unknown spawn discussions (44 replies)
- SSRA Map (3 replies)
- Update to zones.h (0 replies)
- What I've been up to... (aka ShowEQ 5) (32 replies)
- New String Files (0 replies)
- LoY guild manager (2 replies)
- Tweakin map zoom (1 replies)
- Filters Reloaded (5 replies)
- Using Zaphod's decode.cpp, question on discovery (1 replies)
- 11/05/03 EQLive breaks SEQ, discuss fixes here. (42 replies)
- Small correction for zones.h (1 replies)
- Combat Window (0 replies)
- Working Bazaar Search? (2 replies)
- ideas for filtering multiple instances of EQ on same machine/IP (3 replies)
- Changes on test (gasp) (5 replies)
- SEQ Freezing (11 replies)
- the "need" to run as root (9 replies)
- Map Zoom-Out (0 replies)
- LDON chests as darkyellow (1 replies)
- Easy spells_us.txt script ;) (17 replies)
- StdOut and HP/Mana (9 replies)
- EQ 10/09/03 patch - status (4 replies)
- File Name Change (4 replies)
- checksum (4 replies)
- I'd like to help over on Test... (1 replies)
- Spell Shell clean up (3 replies)
- Another race that needs a name (8 replies)
- Self cast Spells not staying in SEQ Window (16 replies)
- EQTime off by 1 hour (6 replies)
- ctrl+alt+t to toggle menubar (3 replies)
- 2 small bugs (15 replies)
- Want to eliminate mounts from spawnpoints (5 replies)
- Death to logger.cpp logging? (2 replies)
- sniff a switch (4 replies)
- Zone detection specifics (11 replies)
- Spawn Timer Issues (Revisited) (6 replies)
- PPPoE decoding for SEQ (10 replies)
- ShowEQ Map Converter Patch (32 replies)
- LDON Feature Request (1 replies)
- FRE: SpawnpointList map linkup (4 replies)
- 9-10-2003 -- Shared Platinum Slot, compile warning (0 replies)
- New Race Codes for races.h (15 replies)
- 9-9-03 Patch Quick Fix (11 replies)
- How to post a patch?? (2 replies)
- BeginCastCode (0 replies)
- Patch for Combat Window 9-8-2003 (cvs diff -u) (3 replies)
- EarthA fubar (2 replies)
- Con Colors for 61+ (17 replies)
- Depth Filters (1 replies)
- Standardizing maps so depth filtering works. (16 replies)
- New Method to obtain opcodes with little effort (15 replies)
- Packet Injection... (3 replies)
- LDoN Beta (0 replies)
- Winex and SEQ (1 replies)
- Replay suggestion (4 replies)
- updated races.h preview (5 replies)
- cvs sumbission (3 replies)
- spells_en.txt Layout (2 replies)
- Magelo (14 replies)
- New decode.cpp and opcodes for 7/10 patch (19 replies)
- Depth Filtering - no more negative numbers? (21 replies)
- partial fix for 07/10 (4 replies)
- 7/10 patch... (0 replies)
- 07/10/03: SEQ Broke again (0 replies)
- SEQ port to CygWin (7 replies)
- Patch for Production Servers (8 replies)
- spawnlist sort (0 replies)
- 6/20 ShowEQ Broken on test (4 replies)
- Advanced routing opinion/suggestion (long, technical) (9 replies)
- Buffs when login/zoning patch (7 replies)
- Question about player struct init (4 replies)
- SEQ Mapping bug (4 replies)
- Latest Patch (48 replies)
- Crashing with new patch (13 replies)
- Question about spawnlog.txt (15 replies)
- Changed structs on test... (4 replies)
- m_libEQ.cpp ? (3 replies)
- Spell Duration (6 replies)
- Latest tarball (1 replies)
- LibEQ is not needed now, would ShowEQ compile on a Mac ? (7 replies)
- spells.h update (0 replies)
- Corrected Player Packet (27 replies)
- my diff (8 replies)
- non working opcodes (0 replies)
- Euro-Server - Quick Fix for Map not loading (0 replies)
- CVS Problem (3 replies)
- Crash after receiving NewCorpseCode (5 replies)
- Fixes for velocity lines (12 replies)
- Channel Chat Protocol (4 replies)
- Hack patch for Velocity Lines (2 replies)
- Unknown host when trying to log onto CVS (6 replies)
- Patch tomorrow (4 replies)
- spawnStruct as of 5-20-2003 (0 replies)
- Source to libEQ.a - does this open the door for a cygwin port? (3 replies)
- Mob Info (1 replies)
- Please...pretty please (14 replies)
- PHP EQ Server Status Script (27 replies)
- A cleaner version of the packet structs (5 replies)
- How about some thanks you gimps (11 replies)
- Opcodes (19 replies)
- clean up time (2 replies)
- Oh so brief (2 replies)
- It's ok (0 replies)
- I fixed seq...but what is the policy on posting it now? (34 replies)
- bla bla.. ignore me, kill this thread please :( (1 replies)
- New Opcode Discussion (24 replies)
- To everyone complaining about the flaming... (50 replies)
- WTB posting like this (1 replies)
- Ok, What exactly do we need to fix this? (20 replies)
- Learning tcpdump (8 replies)
- Offsets (7 replies)
- another patch (3 replies)
- Huge CPU utilization, more data... (17 replies)
- odd guild listing (0 replies)
- Patch on Wednesday (0 replies)
- Pipe dream about invisibility. (16 replies)
- Opcode Qeustions (1 replies)
- StartCastCode found! aka spell timer fix (3 replies)
- RFC: map optimization (11 replies)
- bug in freebsd lrint (sorry) (3 replies)
- RemDropCode found! (6 replies)
- Test change already? (2 replies)
- New bug? (29 replies)
- patch: freebsd and qt-2 build fixes (4 replies)
- Mvern and Crew...a couple questions if you have time... (4 replies)
- My uber-cheezy show-eq (26 replies)
- A thought... (5 replies)
- Show Faction on Map? (7 replies)
- 4/8 mob structure? (2 replies)
- Bitwise Shift Operations (2 replies)
- No Skittles (33 replies)
- << My two coppers worth >> (1 replies)
- BOUNTY THREAD - $$$ for code (41 replies)
- Any Devs out There? ....echo ....echo ... ..and ten there was silence (46 replies)
- Hoping SOE Reads This Forum Still (19 replies)
- I know its taboo but... (3 replies)
- I have an idea for a small application (12 replies)
- Opcode bit flags (0 replies)
- Map Change (2 replies)
- Want SEQ to work? Basic roadmap [unofficial] [non-expert] (1 replies)
- opcodes (18 replies)
- Developers look here. (16 replies)
- Verant memory checking? (3 replies)
- What is the methodology used to determine the packet structure? (19 replies)
- Curiousity in packet.cpp (21 replies)
- Network Code Changes for LoY Release. (75 replies)
- Mob Spell Buffs (13 replies)
- Opt Code Table (1 replies)
- Have MacroQuest upload data to ShowEQ? (4 replies)
- Ground Spawn (16 replies)
- Mvern........not even on dev team but (6 replies)
- got my popcorn (3 replies)
- for the impatient... (61 replies)
- Need example... (5 replies)
- Function doesn't seem to work... (0 replies)
- New fork (5 replies)
- Did Sony win? (6 replies)
- Hate Table? (8 replies)
- DPS system? Formulae (19 replies)
- Faction Chart (5 replies)
- Question - Player Packet System (1 replies)
- Sample data streams? (0 replies)
- New EQGame.EXE Feb 7 Patch (5 replies)
- The good and bad of combo packets (5 replies)
- "News" Window Component (0 replies)
- Network data changes (94 replies)
- Faction Tracking?` (14 replies)
- Gps (8 replies)
- Patch for new zones (3 replies)
- Unchecked offsets (2 replies)
- Additional Logging (1 replies)
- Passive Decryption (22 replies)
- Request From a Caster Please (4 replies)
- Off topic a little seeking answers (7 replies)
- tools of the trade (3 replies)
- Current hp broke with latest CVS grab (0 replies)
- EQTime ahead of server EQTime (2 replies)
- Fix for skill list (8 replies)
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