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  1. Some cleanup patches against current beta CVS (16 replies)
  2. Item Link Algorithm (4 replies)
  3. OOW Beta patch for seq (4 replies)
  4. Teamspeak and other VoIP (1 replies)
  5. races.h update (0 replies)
  6. patch to make seq use kde/qt style (5.x) (23 replies)
  7. Idea for seq (11 replies)
  8. OoW zones.h update (based on 8/11 eqgame.exe) (4 replies)
  9. OoW Beta (3 replies)
  10. Need an opcode confirmed (3 replies)
  11. Ethereal Plugin? (6 replies)
  12. 7-14 patch structs (initial inspection) (85 replies)
  13. CVS Update---coming soon (6 replies)
  14. IS SeQ dying (18 replies)
  15. Lots of recent crash dump stack traces (7/1/2004) (3 replies)
  16. BazaarSearch, SpawnDoor (2 replies)
  17. possible struc change?? (0 replies)
  18. Segment Faults - after XML Opcode update - 6/16/04 patch (17 replies)
  19. Partial fix for 6/16 NonBeta (1 replies)
  20. Partial fix for 6/16 SEQ Beta (22 replies)
  21. Unknown Spawns - Patch June 16th (8 replies)
  22. beta cvs diff (5 replies)
  23. Some recent crash call stacks (3 replies)
  24. Fix for ver. 4.3.21 for 5/26 patch? (3 replies)
  25. Implicit Length Opcode Changes 5/26 (74 replies)
  26. Fedora Core 2 compilation errors. (6 replies)
  27. Python core (0 replies)
  28. bug since last patch? (1 replies)
  29. 5.0.0.8 Code Changes? (2 replies)
  30. New dispatcher with May patch... (4 replies)
  31. Help: Do Not Understand Filtering on latest Beta 5 (3 replies)
  32. Posted patch to fix minor PvP crash bug (0 replies)
  33. Quick fixes for 4/5 patch (52 replies)
  34. 4/5 Patch (7 replies)
  35. Looking for EQ2 partners. (1 replies)
  36. Major Slowdown since DX9 patch (17 replies)
  37. Zem? (6 replies)
  38. Suggestion: Exp Window (5 replies)
  39. Races (1 replies)
  40. enable-cgi problems with seq 5 betas 5 & 6 (1 replies)
  41. Bazaar changes for 5.x (7 replies)
  42. SEQ 5.0.0.6 Beta - Unknown Spawns (4 replies)
  43. Turning off Body Type and Deity in spawn list (4 replies)
  44. GoD Opcodes, Zone #s, Structs, etc (8 replies)
  45. OT: Compression at the bit level (3 replies)
  46. Filter Prob (bug?) (7 replies)
  47. Charm duration 0:00 (1 replies)
  48. Seg Fault in SEQ 5.0.0.4 (15 replies)
  49. Seg Fault in SEQ 5.003 (2 replies)
  50. Zaphod, spell stacking bug revisited ? (3 replies)
  51. Beta 5.0.0.3 - Session Tracking (5 replies)
  52. Beta 5.0.0.3 bug (1 replies)
  53. Seg Fault (3 replies)
  54. GoD information from Beta (2 replies)
  55. Feature Request: "Watched Spawnspots" (3 replies)
  56. Question on Packet Handling and SEQ Needs (2 replies)
  57. Patch for light sources (0 replies)
  58. Strange 5.0.0.3 log... spawns won't update.. part of log is bellow. Thank you! (14 replies)
  59. decode.cpp for Dec 18 patch (53 replies)
  60. Question on Patch tomorrow? (2 replies)
  61. Segmentation fault (24 replies)
  62. GM Mobs renumbered (1 replies)
  63. Gentoo and ShowEQ (12 replies)
  64. Chat Channel Window (1 replies)
  65. Minor Bug(Combat Window) & Fedora Troubles (1 replies)
  66. invisible man !! (8 replies)
  67. Fix to class displays (diff -ur) (0 replies)
  68. AA vs. EXP (4 replies)
  69. An example of why SEQ Rocks (0 replies)
  70. Anyone Know of a Similar Site for FFXI? (2 replies)
  71. Fedora 1.0 (0 replies)
  72. Performance issues with SEQ 4.3.18 (7 replies)
  73. ShowEQ 4.3.18 unknown spawn discussions (44 replies)
  74. SSRA Map (3 replies)
  75. Update to zones.h (0 replies)
  76. What I've been up to... (aka ShowEQ 5) (32 replies)
  77. New String Files (0 replies)
  78. LoY guild manager (2 replies)
  79. Tweakin map zoom (1 replies)
  80. Filters Reloaded (5 replies)
  81. Using Zaphod's decode.cpp, question on discovery (1 replies)
  82. 11/05/03 EQLive breaks SEQ, discuss fixes here. (42 replies)
  83. Small correction for zones.h (1 replies)
  84. Combat Window (0 replies)
  85. Working Bazaar Search? (2 replies)
  86. ideas for filtering multiple instances of EQ on same machine/IP (3 replies)
  87. Changes on test (gasp) (5 replies)
  88. SEQ Freezing (11 replies)
  89. the "need" to run as root (9 replies)
  90. Map Zoom-Out (0 replies)
  91. LDON chests as darkyellow (1 replies)
  92. Easy spells_us.txt script ;) (17 replies)
  93. StdOut and HP/Mana (9 replies)
  94. EQ 10/09/03 patch - status (4 replies)
  95. File Name Change (4 replies)
  96. checksum (4 replies)
  97. I'd like to help over on Test... (1 replies)
  98. Spell Shell clean up (3 replies)
  99. Another race that needs a name (8 replies)
  100. Self cast Spells not staying in SEQ Window (16 replies)
  101. EQTime off by 1 hour (6 replies)
  102. ctrl+alt+t to toggle menubar (3 replies)
  103. 2 small bugs (15 replies)
  104. Want to eliminate mounts from spawnpoints (5 replies)
  105. Death to logger.cpp logging? (2 replies)
  106. sniff a switch (4 replies)
  107. Zone detection specifics (11 replies)
  108. Spawn Timer Issues (Revisited) (6 replies)
  109. PPPoE decoding for SEQ (10 replies)
  110. ShowEQ Map Converter Patch (32 replies)
  111. LDON Feature Request (1 replies)
  112. FRE: SpawnpointList map linkup (4 replies)
  113. 9-10-2003 -- Shared Platinum Slot, compile warning (0 replies)
  114. New Race Codes for races.h (15 replies)
  115. 9-9-03 Patch Quick Fix (11 replies)
  116. How to post a patch?? (2 replies)
  117. BeginCastCode (0 replies)
  118. Patch for Combat Window 9-8-2003 (cvs diff -u) (3 replies)
  119. EarthA fubar (2 replies)
  120. Con Colors for 61+ (17 replies)
  121. Depth Filters (1 replies)
  122. Standardizing maps so depth filtering works. (16 replies)
  123. New Method to obtain opcodes with little effort (15 replies)
  124. Packet Injection... (3 replies)
  125. LDoN Beta (0 replies)
  126. Winex and SEQ (1 replies)
  127. Replay suggestion (4 replies)
  128. updated races.h preview (5 replies)
  129. cvs sumbission (3 replies)
  130. spells_en.txt Layout (2 replies)
  131. Magelo (14 replies)
  132. New decode.cpp and opcodes for 7/10 patch (19 replies)
  133. Depth Filtering - no more negative numbers? (21 replies)
  134. partial fix for 07/10 (4 replies)
  135. 7/10 patch... (0 replies)
  136. 07/10/03: SEQ Broke again (0 replies)
  137. SEQ port to CygWin (7 replies)
  138. Patch for Production Servers (8 replies)
  139. spawnlist sort (0 replies)
  140. 6/20 ShowEQ Broken on test (4 replies)
  141. Advanced routing opinion/suggestion (long, technical) (9 replies)
  142. Buffs when login/zoning patch (7 replies)
  143. Question about player struct init (4 replies)
  144. SEQ Mapping bug (4 replies)
  145. Latest Patch (48 replies)
  146. Crashing with new patch (13 replies)
  147. Question about spawnlog.txt (15 replies)
  148. Changed structs on test... (4 replies)
  149. m_libEQ.cpp ? (3 replies)
  150. Spell Duration (6 replies)
  151. Latest tarball (1 replies)
  152. LibEQ is not needed now, would ShowEQ compile on a Mac ? (7 replies)
  153. spells.h update (0 replies)
  154. Corrected Player Packet (27 replies)
  155. my diff (8 replies)
  156. non working opcodes (0 replies)
  157. Euro-Server - Quick Fix for Map not loading (0 replies)
  158. CVS Problem (3 replies)
  159. Crash after receiving NewCorpseCode (5 replies)
  160. Fixes for velocity lines (12 replies)
  161. Channel Chat Protocol (4 replies)
  162. Hack patch for Velocity Lines (2 replies)
  163. Unknown host when trying to log onto CVS (6 replies)
  164. Patch tomorrow (4 replies)
  165. spawnStruct as of 5-20-2003 (0 replies)
  166. Source to libEQ.a - does this open the door for a cygwin port? (3 replies)
  167. Mob Info (1 replies)
  168. Please...pretty please (14 replies)
  169. PHP EQ Server Status Script (27 replies)
  170. A cleaner version of the packet structs (5 replies)
  171. How about some thanks you gimps (11 replies)
  172. Opcodes (19 replies)
  173. clean up time (2 replies)
  174. Oh so brief (2 replies)
  175. It's ok (0 replies)
  176. I fixed seq...but what is the policy on posting it now? (34 replies)
  177. bla bla.. ignore me, kill this thread please :( (1 replies)
  178. New Opcode Discussion (24 replies)
  179. To everyone complaining about the flaming... (50 replies)
  180. WTB posting like this (1 replies)
  181. Ok, What exactly do we need to fix this? (20 replies)
  182. Learning tcpdump (8 replies)
  183. Offsets (7 replies)
  184. another patch (3 replies)
  185. Huge CPU utilization, more data... (17 replies)
  186. odd guild listing (0 replies)
  187. Patch on Wednesday (0 replies)
  188. Pipe dream about invisibility. (16 replies)
  189. Opcode Qeustions (1 replies)
  190. StartCastCode found! aka spell timer fix (3 replies)
  191. RFC: map optimization (11 replies)
  192. bug in freebsd lrint (sorry) (3 replies)
  193. RemDropCode found! (6 replies)
  194. Test change already? (2 replies)
  195. New bug? (29 replies)
  196. patch: freebsd and qt-2 build fixes (4 replies)
  197. Mvern and Crew...a couple questions if you have time... (4 replies)
  198. My uber-cheezy show-eq (26 replies)
  199. A thought... (5 replies)
  200. Show Faction on Map? (7 replies)
  201. 4/8 mob structure? (2 replies)
  202. Bitwise Shift Operations (2 replies)
  203. No Skittles (33 replies)
  204. << My two coppers worth >> (1 replies)
  205. BOUNTY THREAD - $$$ for code (41 replies)
  206. Any Devs out There? ....echo ....echo ... ..and ten there was silence (46 replies)
  207. Hoping SOE Reads This Forum Still (19 replies)
  208. I know its taboo but... (3 replies)
  209. I have an idea for a small application (12 replies)
  210. Opcode bit flags (0 replies)
  211. Map Change (2 replies)
  212. Want SEQ to work? Basic roadmap [unofficial] [non-expert] (1 replies)
  213. opcodes (18 replies)
  214. Developers look here. (16 replies)
  215. Verant memory checking? (3 replies)
  216. What is the methodology used to determine the packet structure? (19 replies)
  217. Curiousity in packet.cpp (21 replies)
  218. Network Code Changes for LoY Release. (75 replies)
  219. Mob Spell Buffs (13 replies)
  220. Opt Code Table (1 replies)
  221. Have MacroQuest upload data to ShowEQ? (4 replies)
  222. Ground Spawn (16 replies)
  223. Mvern........not even on dev team but (6 replies)
  224. got my popcorn (3 replies)
  225. for the impatient... (61 replies)
  226. Need example... (5 replies)
  227. Function doesn't seem to work... (0 replies)
  228. New fork (5 replies)
  229. Did Sony win? (6 replies)
  230. Hate Table? (8 replies)
  231. DPS system? Formulae (19 replies)
  232. Faction Chart (5 replies)
  233. Question - Player Packet System (1 replies)
  234. Sample data streams? (0 replies)
  235. New EQGame.EXE Feb 7 Patch (5 replies)
  236. The good and bad of combo packets (5 replies)
  237. "News" Window Component (0 replies)
  238. Network data changes (94 replies)
  239. Faction Tracking?` (14 replies)
  240. Gps (8 replies)
  241. Patch for new zones (3 replies)
  242. Unchecked offsets (2 replies)
  243. Additional Logging (1 replies)
  244. Passive Decryption (22 replies)
  245. Request From a Caster Please (4 replies)
  246. Off topic a little seeking answers (7 replies)
  247. tools of the trade (3 replies)
  248. Current hp broke with latest CVS grab (0 replies)
  249. EQTime ahead of server EQTime (2 replies)
  250. Fix for skill list (8 replies)