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  1. Lootlog Revisited (4 replies)
  2. Not recognizing new QT installation during Build (2 replies)
  3. looking for a shove in the right direction... (12 replies)
  4. Good Job Mvern (4 replies)
  5. Connection refused to CVS (1 replies)
  6. Spawnlist2 patch (4 replies)
  7. Developer team (2 replies)
  8. when to be touchy feely (5 replies)
  9. what's not working (3 replies)
  10. Map and loc in zone only version? (8 replies)
  11. Can a timer be added ? (5 replies)
  12. Feature Request: Level Tracking in EXP Window (0 replies)
  13. + & - to Zoom in/out on Maps (1 replies)
  14. INSTALL.newbies patch (2 replies)
  15. A Bug (or perhaps it's designed this way...) (2 replies)
  16. QT Versions (13 replies)
  17. Spawnlog/Lootlog... (4 replies)
  18. The changes on test... (38 replies)
  19. Feature Request: Weapon Procs in Spell window (3 replies)
  20. Feature Request(s): Combat window upgrades (9 replies)
  21. Drops causing SEQ crash (5 replies)
  22. Sniffer/SEQ UDP protection: can you add? (12 replies)
  23. Multi Processor tweaks (2 replies)
  24. Mob Sorting (2 replies)
  25. What's next on the Devs' plate for SEQ? (0 replies)
  26. MQ, Sniffers, etc (1 replies)
  27. mp3 Player - Complete HD access? (10 replies)
  28. Key Offset changed with patch. (3 replies)
  29. What changed exactly? (1 replies)
  30. Key Sniffing, the FINAL solution? (3 replies)
  31. Move Packet Questions (7 replies)
  32. Static Spawn Map (0 replies)
  33. Memory Dump? (2 replies)
  34. What about a much lower level? (2 replies)
  35. Some Libpcap mirrors have a trojan (0 replies)
  36. Alternative to sniffing? (53 replies)
  37. Obfuscator Concept (0 replies)
  38. GPS Config (What should I see) (11 replies)
  39. Inventory patch - need a little help in coding (0 replies)
  40. fix for walkpaths bug (1 replies)
  41. 2 decryption ideas for SEQ Devs (3 replies)
  42. runspeed statusbar widget (3 replies)
  43. libEQ.a -- What is the correct MD5 sum? (5 replies)
  44. Possible detection avoidance? (1 replies)
  45. Weird thing! (3 replies)
  46. Packet Sniffer - What is the big deal? (7 replies)
  47. Teach me to Fish (9 replies)
  48. PlayerCorpse Spawns in wrong location (6 replies)
  49. Need a Full-Duplex Sniffer (5 replies)
  50. GPS configuration (non-decode/keysniff) information missing (2 replies)
  51. Inetd or Xinetd equivalant for Windows? (1 replies)
  52. What's changed in the UPLOADED data (1 replies)
  53. Automatic Decode Key Loading? (5 replies)
  54. Is this the future? (9 replies)
  55. breaking the private key (2 replies)
  56. Need C++ help/suggestion (4 replies)
  57. New thought? New angle? (13 replies)
  58. Lvl 64 cons (0 replies)
  59. Keyreader change on SEQ side? (0 replies)
  60. The next level... (7 replies)
  61. What I did to send key to Linux/SEQ. (9 replies)
  62. SoE's next steps - thought for the devs (2 replies)
  63. Norrathian Liberation Front (2 replies)
  64. possible client idea (2 replies)
  65. Good Idle point to check file mod time? (0 replies)
  66. A patch for races.h to add all known models and correct the mistakes. (1 replies)
  67. Une idée for retreive the key on windows ! (9 replies)
  68. Question on Sniffer script (1 replies)
  69. Hotkey Request (5 replies)
  70. 4.3.1 key idea (5 replies)
  71. Warnings about reading process memory in Windows (23 replies)
  72. Just an idea that came to mind (2 replies)
  73. Feature Request: WineX support (7 replies)
  74. Two ways to keep ShowEQ passive (36 replies)
  75. libEQ library (3 replies)
  76. Samba (1 replies)
  77. Looks like something changed on Test again (6 replies)
  78. Lastnames not workign right? (3 replies)
  79. Feature Request: Combat Window reset/clear button (4 replies)
  80. /who (2 replies)
  81. Thank You (1 replies)
  82. SB Beta Client Anyone? ShowSB? (6 replies)
  83. Experiencelog.cpp - sanity check in addExpRecord patch (2 replies)
  84. A few minor bugs (12 replies)
  85. checking whether to build for use with the test server... no? (3 replies)
  86. SEQ still broken on test? (4 replies)
  87. Old Encryption Info? (11 replies)
  88. is decode working with latest CVS? (24 replies)
  89. Still no mapping on Test? (10 replies)
  90. Wait until after release? (4 replies)
  91. CVS as of 10am EST pooched (5 replies)
  92. PvP teams patch (0 replies)
  93. teeny tiny patch (1 replies)
  94. map modifications ideas (10 replies)
  95. List of opcodes that have not yet been confirmed post PoP (5 replies)
  96. List of Unknown Packets (0 replies)
  97. Image's stuff (3 replies)
  98. opcode and structure updates. (0 replies)
  99. New Packets (4 replies)
  100. Complete updated OpCodes from all listed on this forum (12 replies)
  101. New Item Struct: PoP Change (4 replies)
  102. Compiling Error (3 replies)
  103. Scary... (2 replies)
  104. New zoneChangeStruct (2 replies)
  105. New ServerZoneEntryStruct (6 replies)
  106. new MakeDrop packet (7 replies)
  107. Help please!! Please read! (8 replies)
  108. Auto Opcode Detection (6 replies)
  109. FreeBSD Support "Out of the Box" (1 replies)
  110. Volunteer (10 replies)
  111. cvs locked ?? (2 replies)
  112. 64bit key now and much better key generator (1 replies)
  113. seq changes for PoP (test server) (14 replies)
  114. New Opcodes -- Map Fix for latest Patch on Test (110 replies)
  115. feature request: Mob Highlighting (1 replies)
  116. More weapon hex codes. (0 replies)
  117. feature request (0 replies)
  118. Save Zone Filter function appears to be bugged (1 replies)
  119. GCC 2.95.3 works fine, why not support it? (7 replies)
  120. con colors (3 replies)
  121. Guild Tags - Taking feature requests (16 replies)
  122. How to stop spawn list from repositioning on current selection while scrolling? (4 replies)
  123. Auto Update Script (33 replies)
  124. Spell tracking (5 replies)
  125. Some preferences don't save (2 replies)
  126. When to update CVS? (3 replies)
  127. SEQ broke on 9/9 with os upgrade (3 replies)
  128. 9/4 packet structure patch uploaded (13 replies)
  129. Dynamic Con Colors? (10 replies)
  130. Filtering feature request (8 replies)
  131. Encryption... (server emulation) (3 replies)
  132. Misspelling in the char---->class menu (9 replies)
  133. SEQ and EQW (4 replies)
  134. World Chat (8 replies)
  135. Parse error (latest cvs co) (0 replies)
  136. Qt 3.0.5? (3 replies)
  137. Question (9 replies)
  138. Feature Request: Bazaar Alert (13 replies)
  139. Ongoing "Experience dialog box" bug (11 replies)
  140. sug: autosave map image (9 replies)
  141. Feature Requests: Spell Window (0 replies)
  142. How to find packets ? (5 replies)
  143. Segfault on startup when X is not running (1 replies)
  144. Bazaar not decoding properly (2 replies)
  145. new corpses displayed at reverse /loc on map (2 replies)
  146. Item U00c4 (4 replies)
  147. spawnlog not saving zone-in mobs (11 replies)
  148. ShowEQ Alerts (10 replies)
  149. /ooc For the Linux gurus (5 replies)
  150. Item Struct (5 replies)
  151. guild name display ideas? (7 replies)
  152. Official ShowEQ FAQ Development Thread (61 replies)
  153. Adding a Max skill value to player skills (9 replies)
  154. Current Segmentation Fault Woes (30 replies)
  155. Context Menus vs Main Menu (7 replies)
  156. Compiling on Mandrake cooker, qt-3.0.4 rpm (2 replies)
  157. Not Decoding after succor... (24 replies)
  158. OT backtrace (ot crashes seq everytime) (1 replies)
  159. New Interface up on Test (14 replies)
  160. Bankfile dump code trouble (1 replies)
  161. New commit needing QT3.0.x patch? (1 replies)
  162. EQ Encryption (68 replies)
  163. Reply to Morannon's reply in "ShowEQ Announcements" (1 replies)
  164. Filter ideas (2 replies)
  165. When a PC drops something (2 replies)
  166. Not a stop bug (5 replies)
  167. Spawn Info Question (5 replies)
  168. Vendor inventory (12 replies)
  169. New bodytypes (1 replies)
  170. Corpse bug? (6 replies)
  171. Drop: UO193 (1 replies)
  172. Character dump is a bit wacky (11 replies)
  173. Latest configure{,.in} (0 replies)
  174. Gentoo, gcc 3.1, qt 3.0.4, and seq (12 replies)
  175. Upgrade to SpawnPoint Suggestion (0 replies)
  176. My confessions of TRACER (1 replies)
  177. Locate bug (5 replies)
  178. Icon info or tooltip position (3 replies)
  179. Map Icons (sugestions needed) (17 replies)
  180. SpawnPoint Saveing (0 replies)
  181. BUG: Some filters appear to be ignored (5 replies)
  182. Core Dump on 6/8/02 Build 4.2.9 (0 replies)
  183. Segmentation error during ShowEq compilation process (1 replies)
  184. Dumping player inventory to a file (patch included) (2 replies)
  185. Two Questions (1 replies)
  186. Q (8 replies)
  187. Spawn Points (1 replies)
  188. Core Dumps -- GDB excerpts provided (0 replies)
  189. Opcode changes for recent patch (0 replies)
  190. Spells and changes with Focus? (1 replies)
  191. Bug :: Neg Nums in Exp Window after zoning (1 replies)
  192. To Yendor, Catt, Seqtester et all. (4 replies)
  193. Two line change to enable saving of head / floor room values (1 replies)
  194. Crash Stack Dump (6 replies)
  195. Question for the Developers (2 replies)
  196. CVS Help? (3 replies)
  197. Feature Request: Movement Speed (0 replies)
  198. Map no longer stays centered (2 replies)
  199. Exp Logging Fix/Hack (0 replies)
  200. Stack trace from crash (0 replies)
  201. Op Code Monitoring Working? (1 replies)
  202. Bodytype display patch (1 replies)
  203. Feature Request. hotkey for depth filter (2 replies)
  204. Feature request on Cautions/Danger (6 replies)
  205. Problems in Western Wastes? (3 replies)
  206. GroupMemberStruct wrong size (9 replies)
  207. Animation - Spawn Movement (2 replies)
  208. Item Receipt Structure changes (0 replies)
  209. seq parses filter file 6 times every time EQ zones (0 replies)
  210. Spell List Editing (0 replies)
  211. Preferences not saving everything (0 replies)
  212. Method to HP -neg maddness! (2 replies)
  213. Exp Bug (11 replies)
  214. possible removal of certain fields from the filter string. (9 replies)
  215. Crashing Time (5 replies)
  216. Reply from the Announcement Forum (2 replies)
  217. Category Manager (2 replies)
  218. Kicking around an idea (6 replies)
  219. Format of the spawnlog.txt (5 replies)
  220. Any thought given to EQW? (6 replies)
  221. Crash stack trace (0 replies)
  222. build crashes (3 replies)
  223. "Use Audio Device" toggle doesn't work (1 replies)
  224. ShowEQ crashing (4 replies)
  225. Options Not Saving (Not a Help Post) (5 replies)
  226. strange error with 8.2 install (1 replies)
  227. AA Exp broken since last patch (1 replies)
  228. Ok new CVS 5/22 (1 replies)
  229. difficulty with channels (1 replies)
  230. XML Based preference system (17 replies)
  231. Some bug fixes... (1 replies)
  232. IDEA: Character Stat/Equipment Dump (22 replies)
  233. Made a new INSTALL.newbies file (6 replies)
  234. Weird Chan messages (2 replies)
  235. Skills list out of whack after 5/8 patch (2 replies)
  236. Chat Screwed up. (0 replies)
  237. Confirmed repeatable Seg Fault (7 replies)
  238. map background images (0 replies)
  239. date stamps in spawnlog (2 replies)
  240. vertical postition filter? (6 replies)
  241. More changes on test (2 replies)
  242. Recent Changes on Test (0 replies)
  243. Decoding player loc and heading (2 replies)
  244. Compressing and archiving your current binary using bzip2... done! (2 replies)
  245. Comments and configs (1 replies)
  246. UDP output (11 replies)
  247. Spell list (3 replies)
  248. SEQ source (0 replies)
  249. Problem with spell timer (4 replies)
  250. Feature request:Chat channels (1 replies)