View Full Version : ShowEQ Development Forum
- Lootlog Revisited (4 replies)
- Not recognizing new QT installation during Build (2 replies)
- looking for a shove in the right direction... (12 replies)
- Good Job Mvern (4 replies)
- Connection refused to CVS (1 replies)
- Spawnlist2 patch (4 replies)
- Developer team (2 replies)
- when to be touchy feely (5 replies)
- what's not working (3 replies)
- Map and loc in zone only version? (8 replies)
- Can a timer be added ? (5 replies)
- Feature Request: Level Tracking in EXP Window (0 replies)
- + & - to Zoom in/out on Maps (1 replies)
- INSTALL.newbies patch (2 replies)
- A Bug (or perhaps it's designed this way...) (2 replies)
- QT Versions (13 replies)
- Spawnlog/Lootlog... (4 replies)
- The changes on test... (38 replies)
- Feature Request: Weapon Procs in Spell window (3 replies)
- Feature Request(s): Combat window upgrades (9 replies)
- Drops causing SEQ crash (5 replies)
- Sniffer/SEQ UDP protection: can you add? (12 replies)
- Multi Processor tweaks (2 replies)
- Mob Sorting (2 replies)
- What's next on the Devs' plate for SEQ? (0 replies)
- MQ, Sniffers, etc (1 replies)
- mp3 Player - Complete HD access? (10 replies)
- Key Offset changed with patch. (3 replies)
- What changed exactly? (1 replies)
- Key Sniffing, the FINAL solution? (3 replies)
- Move Packet Questions (7 replies)
- Static Spawn Map (0 replies)
- Memory Dump? (2 replies)
- What about a much lower level? (2 replies)
- Some Libpcap mirrors have a trojan (0 replies)
- Alternative to sniffing? (53 replies)
- Obfuscator Concept (0 replies)
- GPS Config (What should I see) (11 replies)
- Inventory patch - need a little help in coding (0 replies)
- fix for walkpaths bug (1 replies)
- 2 decryption ideas for SEQ Devs (3 replies)
- runspeed statusbar widget (3 replies)
- libEQ.a -- What is the correct MD5 sum? (5 replies)
- Possible detection avoidance? (1 replies)
- Weird thing! (3 replies)
- Packet Sniffer - What is the big deal? (7 replies)
- Teach me to Fish (9 replies)
- PlayerCorpse Spawns in wrong location (6 replies)
- Need a Full-Duplex Sniffer (5 replies)
- GPS configuration (non-decode/keysniff) information missing (2 replies)
- Inetd or Xinetd equivalant for Windows? (1 replies)
- What's changed in the UPLOADED data (1 replies)
- Automatic Decode Key Loading? (5 replies)
- Is this the future? (9 replies)
- breaking the private key (2 replies)
- Need C++ help/suggestion (4 replies)
- New thought? New angle? (13 replies)
- Lvl 64 cons (0 replies)
- Keyreader change on SEQ side? (0 replies)
- The next level... (7 replies)
- What I did to send key to Linux/SEQ. (9 replies)
- SoE's next steps - thought for the devs (2 replies)
- Norrathian Liberation Front (2 replies)
- possible client idea (2 replies)
- Good Idle point to check file mod time? (0 replies)
- A patch for races.h to add all known models and correct the mistakes. (1 replies)
- Une idée for retreive the key on windows ! (9 replies)
- Question on Sniffer script (1 replies)
- Hotkey Request (5 replies)
- 4.3.1 key idea (5 replies)
- Warnings about reading process memory in Windows (23 replies)
- Just an idea that came to mind (2 replies)
- Feature Request: WineX support (7 replies)
- Two ways to keep ShowEQ passive (36 replies)
- libEQ library (3 replies)
- Samba (1 replies)
- Looks like something changed on Test again (6 replies)
- Lastnames not workign right? (3 replies)
- Feature Request: Combat Window reset/clear button (4 replies)
- /who (2 replies)
- Thank You (1 replies)
- SB Beta Client Anyone? ShowSB? (6 replies)
- Experiencelog.cpp - sanity check in addExpRecord patch (2 replies)
- A few minor bugs (12 replies)
- checking whether to build for use with the test server... no? (3 replies)
- SEQ still broken on test? (4 replies)
- Old Encryption Info? (11 replies)
- is decode working with latest CVS? (24 replies)
- Still no mapping on Test? (10 replies)
- Wait until after release? (4 replies)
- CVS as of 10am EST pooched (5 replies)
- PvP teams patch (0 replies)
- teeny tiny patch (1 replies)
- map modifications ideas (10 replies)
- List of opcodes that have not yet been confirmed post PoP (5 replies)
- List of Unknown Packets (0 replies)
- Image's stuff (3 replies)
- opcode and structure updates. (0 replies)
- New Packets (4 replies)
- Complete updated OpCodes from all listed on this forum (12 replies)
- New Item Struct: PoP Change (4 replies)
- Compiling Error (3 replies)
- Scary... (2 replies)
- New zoneChangeStruct (2 replies)
- New ServerZoneEntryStruct (6 replies)
- new MakeDrop packet (7 replies)
- Help please!! Please read! (8 replies)
- Auto Opcode Detection (6 replies)
- FreeBSD Support "Out of the Box" (1 replies)
- Volunteer (10 replies)
- cvs locked ?? (2 replies)
- 64bit key now and much better key generator (1 replies)
- seq changes for PoP (test server) (14 replies)
- New Opcodes -- Map Fix for latest Patch on Test (110 replies)
- feature request: Mob Highlighting (1 replies)
- More weapon hex codes. (0 replies)
- feature request (0 replies)
- Save Zone Filter function appears to be bugged (1 replies)
- GCC 2.95.3 works fine, why not support it? (7 replies)
- con colors (3 replies)
- Guild Tags - Taking feature requests (16 replies)
- How to stop spawn list from repositioning on current selection while scrolling? (4 replies)
- Auto Update Script (33 replies)
- Spell tracking (5 replies)
- Some preferences don't save (2 replies)
- When to update CVS? (3 replies)
- SEQ broke on 9/9 with os upgrade (3 replies)
- 9/4 packet structure patch uploaded (13 replies)
- Dynamic Con Colors? (10 replies)
- Filtering feature request (8 replies)
- Encryption... (server emulation) (3 replies)
- Misspelling in the char---->class menu (9 replies)
- SEQ and EQW (4 replies)
- World Chat (8 replies)
- Parse error (latest cvs co) (0 replies)
- Qt 3.0.5? (3 replies)
- Question (9 replies)
- Feature Request: Bazaar Alert (13 replies)
- Ongoing "Experience dialog box" bug (11 replies)
- sug: autosave map image (9 replies)
- Feature Requests: Spell Window (0 replies)
- How to find packets ? (5 replies)
- Segfault on startup when X is not running (1 replies)
- Bazaar not decoding properly (2 replies)
- new corpses displayed at reverse /loc on map (2 replies)
- Item U00c4 (4 replies)
- spawnlog not saving zone-in mobs (11 replies)
- ShowEQ Alerts (10 replies)
- /ooc For the Linux gurus (5 replies)
- Item Struct (5 replies)
- guild name display ideas? (7 replies)
- Official ShowEQ FAQ Development Thread (61 replies)
- Adding a Max skill value to player skills (9 replies)
- Current Segmentation Fault Woes (30 replies)
- Context Menus vs Main Menu (7 replies)
- Compiling on Mandrake cooker, qt-3.0.4 rpm (2 replies)
- Not Decoding after succor... (24 replies)
- OT backtrace (ot crashes seq everytime) (1 replies)
- New Interface up on Test (14 replies)
- Bankfile dump code trouble (1 replies)
- New commit needing QT3.0.x patch? (1 replies)
- EQ Encryption (68 replies)
- Reply to Morannon's reply in "ShowEQ Announcements" (1 replies)
- Filter ideas (2 replies)
- When a PC drops something (2 replies)
- Not a stop bug (5 replies)
- Spawn Info Question (5 replies)
- Vendor inventory (12 replies)
- New bodytypes (1 replies)
- Corpse bug? (6 replies)
- Drop: UO193 (1 replies)
- Character dump is a bit wacky (11 replies)
- Latest configure{,.in} (0 replies)
- Gentoo, gcc 3.1, qt 3.0.4, and seq (12 replies)
- Upgrade to SpawnPoint Suggestion (0 replies)
- My confessions of TRACER (1 replies)
- Locate bug (5 replies)
- Icon info or tooltip position (3 replies)
- Map Icons (sugestions needed) (17 replies)
- SpawnPoint Saveing (0 replies)
- BUG: Some filters appear to be ignored (5 replies)
- Core Dump on 6/8/02 Build 4.2.9 (0 replies)
- Segmentation error during ShowEq compilation process (1 replies)
- Dumping player inventory to a file (patch included) (2 replies)
- Two Questions (1 replies)
- Q (8 replies)
- Spawn Points (1 replies)
- Core Dumps -- GDB excerpts provided (0 replies)
- Opcode changes for recent patch (0 replies)
- Spells and changes with Focus? (1 replies)
- Bug :: Neg Nums in Exp Window after zoning (1 replies)
- To Yendor, Catt, Seqtester et all. (4 replies)
- Two line change to enable saving of head / floor room values (1 replies)
- Crash Stack Dump (6 replies)
- Question for the Developers (2 replies)
- CVS Help? (3 replies)
- Feature Request: Movement Speed (0 replies)
- Map no longer stays centered (2 replies)
- Exp Logging Fix/Hack (0 replies)
- Stack trace from crash (0 replies)
- Op Code Monitoring Working? (1 replies)
- Bodytype display patch (1 replies)
- Feature Request. hotkey for depth filter (2 replies)
- Feature request on Cautions/Danger (6 replies)
- Problems in Western Wastes? (3 replies)
- GroupMemberStruct wrong size (9 replies)
- Animation - Spawn Movement (2 replies)
- Item Receipt Structure changes (0 replies)
- seq parses filter file 6 times every time EQ zones (0 replies)
- Spell List Editing (0 replies)
- Preferences not saving everything (0 replies)
- Method to HP -neg maddness! (2 replies)
- Exp Bug (11 replies)
- possible removal of certain fields from the filter string. (9 replies)
- Crashing Time (5 replies)
- Reply from the Announcement Forum (2 replies)
- Category Manager (2 replies)
- Kicking around an idea (6 replies)
- Format of the spawnlog.txt (5 replies)
- Any thought given to EQW? (6 replies)
- Crash stack trace (0 replies)
- build crashes (3 replies)
- "Use Audio Device" toggle doesn't work (1 replies)
- ShowEQ crashing (4 replies)
- Options Not Saving (Not a Help Post) (5 replies)
- strange error with 8.2 install (1 replies)
- AA Exp broken since last patch (1 replies)
- Ok new CVS 5/22 (1 replies)
- difficulty with channels (1 replies)
- XML Based preference system (17 replies)
- Some bug fixes... (1 replies)
- IDEA: Character Stat/Equipment Dump (22 replies)
- Made a new INSTALL.newbies file (6 replies)
- Weird Chan messages (2 replies)
- Skills list out of whack after 5/8 patch (2 replies)
- Chat Screwed up. (0 replies)
- Confirmed repeatable Seg Fault (7 replies)
- map background images (0 replies)
- date stamps in spawnlog (2 replies)
- vertical postition filter? (6 replies)
- More changes on test (2 replies)
- Recent Changes on Test (0 replies)
- Decoding player loc and heading (2 replies)
- Compressing and archiving your current binary using bzip2... done! (2 replies)
- Comments and configs (1 replies)
- UDP output (11 replies)
- Spell list (3 replies)
- SEQ source (0 replies)
- Problem with spell timer (4 replies)
- Feature request:Chat channels (1 replies)
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