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digitolx
06-18-2002, 04:17 PM
Question is sorta unrelated but this is the only forum that anyone will have an idea of what I ask? What file in the Everquest directory specifies the port and IP that login to the servers. And if the port number is changed might this still work.?

Mr. Suspicious
06-19-2002, 05:07 AM
Please consult the everquest official Tech section on http://eqlive.station.sony.com/support/tech_support/ts_network_support_firewall_proxy_info.jsp



Patch Application:
A TCP connection is initiated from the player's PC (using ports numbered >1023) to patch.everquest.com, port 7000. There are multiple IP addresses for the patch.everquest.com clusters, and they may change as the network demands, so check often using a DNS lookup tool if you provide a specific firewall rule for patching.

EverQuest client:
UDP datagrams are sent to/from the player's PC (using ports numbered >1023) from/to the EverQuest servers (using ports numbered >1023). Additionally, ICMP Unreachables (ICMP type 3) are sent to/from the player's PC from/to the EverQuest servers.

The EverQuest server IP addresses are on the subnets:
64.37.148.* , 64.37.149.* , 64.37.150.* , 64.37.151.* , 64.37.156.* , 64.37.157.* , 63.241.40.*, 63.241.41.*, 63.241.42.*, 63.241.43.*, 195.33.132.*, and 195.33.108.* These may be summarized as 64.37.148.0/22 , 64.37.156.0/23 , 63.241.40.0/22 , 195.33.132.0/24 , and 195.33.108.0/24

Please note that EverQuest opens a random UDP data port from the player's PC every time EverQuest is run. Thus, the need to have all ports >1023 available.


The file used to determine the INITIAL contact to the Everquest servers is eqhost.txt found in your EQ directory.