PDA

View Full Version : spell.patch



DrgnWolf208
01-19-2003, 02:09 PM
Am I not understanding how the spell window is supposed to work? I applied the spell.patch and recompiled without incident, but all I get when I cast a spell is the caster's name (me), the time it was cast, and remaining time of 00:00:00. (I tried a wide variety of spells). What is the obvious thing I'm overlooking here? :)

A little more (possibly) useful information from the logged data:

WARNING: StartCastCode (7e41) (dataLen:22 != sizeof(startCastStruct):14)!
SPELL: You begin casting (null). Current Target is (0)
selfStartSpellCast - id = 0
WARNING: MemSpellCode (8241) (dataLen:14 != sizeof(memSpellStruct):18)!
Mana changed: -31 1509
SpellItem '(null)' finished.

Thanks!
-DW208

DrgnWolf208
01-22-2003, 05:20 PM
Well, as odd as it may sound, I put a simple printf statement into the UpdateSpell method so I could see what values were in the startCastStruct struct, and lo and behold, the spelllist window now functions correctly....
Go figure...
-DW208