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View Full Version : Checking spawns.



aposle
03-28-2003, 04:12 PM
The main reason I used SEQ was to be able to zone into a zone and check a spawn deep within it so I would not have to run down to see if the mob was up. Is there any way of going about this, whether it is another program or not? I heard of doing /guildinvite mob name or something like that, but I do not know details. Anyone have any ideas?

Poncho
03-28-2003, 04:30 PM
The /guildinvite "bug" was fixed long ago.

SEQ should be up and running within a few days, that should be all you need :)

-Poncho