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seqmage
05-10-2003, 10:03 PM
from the EQLive website..

Here are some of the items we plan to include in the update for May 14th, 2003.

1) More improvements for new players are in the works. We're opening up the Legacy of Ykesha map system for newbie zones to all EverQuest players. This should be very helpful to new players trying to learn their way around the cities of Norrath. Context tips will become available. These are helpful tips that pop up when a player performs certain actions to help our new players to more easily understand the gameplay and controls for EverQuest.

2) The new Plane of Hate will be available on all servers!

3) Veksar will be introduced on Stormhammer. This ancient city was a hub of the Iksar Empire before it fell. There are plenty of interesting things for daring adventurers to discover there.

4) We've fixed an issue r with the Divine Intervention line that caused a character's hit points to get out of sync. This should be a boon to all players that cast or receive that spell.

5) We have increased the power of the Child of Bertoxxulous Necromancer pet. We'll be increasing its offensive power as well as giving it a useful spell ability similar to Banshee Aura.

6) We've remedied the long-standing situation that caused characters to lose all their buffs if they zoned with fewer hit points remaining than the bonus hit points provided by their items.

7) We have increased the maximum amount of mana that can be gained through the use of items by an additional 50%. This should provide a noticeable increase in the mana available to many spell casters.

8) We have completed what we hope will be the final adjustments to the Rathe Council encounter. The encounter should be at just the right difficulty level now, and should provide an interesting challenge to those that undertake it.

9) Travel in two zones should be a little easier now. We will be removing the restriction on Call of the Hero that existed in the Plane of Water, as well as removing the restriction that forbid the casting of Gate spells in Veeshan's Peak.

10) Due to player concerns (and to make the zone a bit more fun to play in), we will be removing the ability to summon player characters recently added to some NPCs in the Halls of Honor. We have introduced another mechanism to address the challenge level in that zone.

11) There will be a couple of improvements to Alternate Advancement abilities as well. We will be giving Beastlords access to the Mass Group Buff ability. This is an ability that many Beastlords feel would be very useful to them and make some of their buffing tasks a bit easier. We will also be reducing the reuse timer for the Magician Elemental Form ability from 72 minutes to 15 minutes. This will allow a Magician to keep the Elemental Form up for as long as he wants.

12) We have corrected a problem that was causing some people to be unable to log back into the game quickly if the were disconnected. This has been a complicated problem to correct, and we're glad to have found and fixed it.

Also, as a heads up to players that have created their own user interfaces for EverQuest, these are the interface files that we expect to change next week.

Targetwindow.xml
Playerwindow.xml
Groupwindow.xml
EQUI.xml

LordCrush
05-11-2003, 11:20 AM
IMHO indicates nothing in there a change of structures or encryption (nothing about performance improvement or such ), but that does mean nothing ... if they want to do such changes they dont need to tell it in patch msg, because the average user will not see anything of it =/