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View Full Version : Hack patch for Velocity Lines



Quark
05-21-2003, 05:58 PM
Here is a quick hack for some type of velocity line functionality.
The size of the structs may be off, but its a starting point for someone to work from.

I imagine it could be fully function once deltaHeading is determined in the spawnUpdate struct.

EDIT-- I apologize for munging the first diff. This diff should work.

doogiezbt
05-22-2003, 05:14 PM
I'm getting an error when I apply the diff. I'm using the command

patch -j0 < vel-lines.diff

and I get the error...

patching file everquest.h
patch: **** malformed patch at line 16: Index: map.cpp

Can anybody point me in the right direction? I can't seem to find another diff file on these message boards that shows the correct syntax for mulitple files.

Thanks

UncleBen
05-23-2003, 05:13 AM
I got same error and just simply deleted the Index: map.cpp line and it worked fine after that.

After fixing that problem, you'll then get error when spawnshell.cpp tries to compile. That's when I went "sigh" 50 times and gave up