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junk
03-25-2004, 12:22 PM
Has anyone noticed that the zone experience modifier for all zones seems to be 1.0 now? Is this actually how it is, or is SEQ misinterpreting it, or am I doing/not doing something? I'm getting my ZEM info from the console output of SEQ when you enter a zone.

(Edit: I'm running v5.0.0.7)

Cryonic
03-25-2004, 03:07 PM
According to Zaphod on IRC, they are no longer sending the ZEM as part of the zone packets...

Zaphod
03-26-2004, 07:03 AM
Yes, it appears that they are no longer sending down the ZEM or always sending down 1.0. :(

Those rat bastards... Oh well...

Enjoy,
Zaphod (dohpaZ)

Circles
03-29-2004, 11:59 AM
exp now appears to be based on the mob itself.
What I've learned so far:

level plays a small factor
hit points play a large factor
some named are worth significantly more than zone average
dps seems to be a factor (maybe base DB on a mob?)

S_B_R
03-29-2004, 01:17 PM
How are you determining this??? Are you zoning after every kill?

Whizzie Wiz
06-26-2004, 12:47 AM
Since this seems to have happened about the time they introduced 'hot zones', my guess is that they've put the 'bonus XP' factor into a separate table based on player level also... good from a gameplay point, since they can create new mobs with better XP reward factoring in the difficulty, not just the level (like in D&D, it's not just the monster's hit dice that determines XP reward).

From a SEQ user view tho, it's a bit annoying :D

Circles
06-28-2004, 03:14 PM
no, long before hot zones. it happend back in febuarary, hot zones where only 1-2 months ago