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pac1085
08-17-2004, 11:52 PM
Heres a patch that makes seq work with the latest omens beta executable (8-18). Should apply cleanly against current cvs...

*NOTE* THIS WILL NOT WORK WITH SEQ ON LIVE SERVERS!!! Install to a seperate directory or something...

-Changes the size of a few structs (everquest.h)
-Add support for level 70 (player.cpp)
-Added some races (races.h)

Seems to be fully working for me but ymmv.

BlueAdept
08-18-2004, 06:40 AM
Very nice Pac. Should save people a lot of work when it comes out. Thanks for helping.

showeqnewb
08-30-2004, 10:41 PM
I tried the patch but had some problems, it was late and i figured i would look into it in the morning. Power went out that night and lost all the errors. Now everything loads including the maps but they blink out after like 2 seconds and before I am done zoning.

I am getting this mssg:


Warning: OP_NewZone (0xeb) (dataLen: 676) doesn't match: sizeof(newZoneStruct):672

I went to line 676 in everquest.h and it is some reference to pallys

Starting at line 43:

** OpCode: NewZoneCode
*/
struct newZoneStruct
{
/*000*/ char name[64]; // Character name
/*0064*/ char shortName[32]; //Zone Short Name

goes on, i can post anything that is needed, can someone point me in the right direction... or should i give up!

e@tme
09-02-2004, 05:28 AM
Logged into Beta last night (01-sept-04) and found that Pac's version of seq is busted. I am trying to work through some things, but its a slow process for me :)

uRit1u2CBBA=
09-02-2004, 10:18 AM
Based on the latest beta code that was given, make the following changes:

everquest.h:

starting at line 447, change to:

/*260*/ uint8_t unknown260[115];
}; /*375*/

starting at line 475, change to:

/*0520*/ uint8_t unknown0520[156]; // Placeholder
/*0676*/

starting at line 577, change to:

/*5764*/ uint8_t unknown5764[5652]; // *** Placeholder
}; /* 11416 */

starting at line 814, change to:

/*260*/ uint8_t unknown260[115];
/*375*/

There might be a little more, but that's what I've found for now.

EDIT -- added the line 447 change that I missed the first time.
EDIT2 -- fixed a typo in my first edit :mad:
EDIT3 -- They patched in the middle of this and changed the structure containing line 577, that's been updated.