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View Full Version : HELP! Offsets for 9-19-06



Jertry
09-19-2006, 09:17 PM
Would appreciate the current offsets if anyone has them. If I get a chance to research how to get them I post, but I'm not sure when I will get a chance.

chiquitaturbana
09-20-2006, 12:36 AM
[Memory Offsets]
SpawnHeaderAddr=0x885650
CharInfo=0x885664
TargetAddr=0x885668
ZoneAddr=0x8A3874f
ItemsAddr=0x0

race and level appear to garbled, I'm not good at finding the tough stuf I just followed whats in the .ini ti find these.

anyone want to explain to me how to find the other things. I'm familiar with using hex editors. I'd really like to be able to find all the changes myself.

Also, I wish ground spawns could be seen again for certain quests pick ups. Don't remember when they disappeared but it would be nice to see them since I'm terrible with the x,y system in EQ.

Seaxouri
09-20-2006, 09:09 AM
Thanks Chiq.

Here is what I have so far. I know Class is wrong. I have not really checked Hidden, but I think it is correct still. I have not checked for new Classes and Races yet, but I know there should be some.

These should make most folks happy until we can find the rest.


[File Info]
PatchDate=9/19/2006

[Memory Offsets]
SpawnHeaderAddr=0x885650
CharInfo=0x885650
TargetAddr=0x885668
ZoneAddr=0x8A3874
ItemsAddr=0x0

[SpawnInfo Offsets]
NameOffset=0x74
LastnameOffset=0x10
XOffset=0x3c
YOffset=0x40
ZOffset=0x44
SpeedOffset=0x54
HeadingOffset=0x58
PrevOffset=0x8
NextOffset=0x4
TypeOffset=0x140
LevelOffset=0x446
HideOffset=0x298
ClassOffset=0x40c
SpawnIDOffset=0x4
RaceOffset=0xe1c


If you want me to look for ground spawns, give me some places to go visit along with the items I should find there. Dropping things on the ground doesn't really work corerctly.

chiquitaturbana
09-20-2006, 09:42 AM
thanks for the update and corrections on a couple of the offsets. this was my first attempt and as soon as I got some info I considered it amild success.


now I can go back and maybe learn some more.

about the only place i can think of for ground spawns is wakening lands and the ground spawn is "yew leaf" also in misty thicket there are "misty acorn" those are some of the more unique ones that i remember from when i used regular showeq a few years ago.

rawmouse
09-20-2006, 09:56 AM
A few more off the top of my head:

"Elongated Silvery Key" at -112, 285 in Barindu
"A Strange Dark Fungus" - multiple spawns around 655, -120 in North Kaladim
"Blue Slumber Fungus" and "Jack-o-lantern Fungus" in the Fairy ring in Lesser Faydark
"Iron Oxide" and "Russet Oxide" near the machinery outside the Minotaur caves in Steamfont

Seaxouri
09-20-2006, 10:32 AM
If anyone wants to help figure out the new class stuff that would be a great help.

It seems discovery of class information has changed a lot. It may still be a simple offset, but the indexes possibly have changed drastically.

elminster
09-22-2006, 05:04 PM
Does anyone have an updated conlevels.ini for the new con colors and ranges?

wpgxman
09-25-2006, 09:18 AM
Your zoneaddr entry is wrong.. the rest seem right.. will need to look into changes for correct con colors etc, but for the most part its working now.. corrected offsets are:

[Memory Offsets]
SpawnHeaderAddr=0x885650
CharInfo=0x885650
TargetAddr=0x885668
ZoneAddr=0x8A3874
ItemsAddr=0x0