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Ldon Object as UNKNOWN RACE and all showing at 0,0,0
Since roughly the 4/20/2022 patch, all npc ground spawns that used to show as ldon_object have been spawning at 0,0,0 in every zone they are in. This includes Ldon missions, dodh missions, tacvi "corpses" that you have to /open, open world etc. I'm curious if others are seeing this behavior or maybe I have a setting set incorrectly. Any help would be appreciated in figuring out why this is happening. A buddy running myseq was telling me it is working for them and showing the right location for chests etc. I figured back in april/may it was an opcode or struct that got missed and would be fixed in a patch or 2 so didnt bother reporting then.
Thanks!
Re: Ldon Object as UNKNOWN RACE and all showing at 0,0,0
it's been happening to me also. What i noticed is that when you zone in, all of those objects show at 0,0,0 but if you destroy one and you get a respawn, it will show correctly. It kind of sucks, i figured it was a change maybe they made on their end.. glad its not just me too. :)
Re: Ldon Object as UNKNOWN RACE and all showing at 0,0,0
I just realized when this occurred. Back when they made changes to mob types. Summoned, animal etc.
Re: Ldon Object as UNKNOWN RACE and all showing at 0,0,0
Try the attached patch, and let me know how it goes. I think this will fix what you're seeing, but I'm not sure what else it will break.
Please keep an eye out for warnings/errors in the console log, and report back here.
You can apply the patch from the root of your source tree with
Code:
patch -p1 < ldon_fix1.txt
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Re: Ldon Object as UNKNOWN RACE and all showing at 0,0,0
This looks to have done the trick. Patched without errors, no console errors and all the objects showing on the map where they actually are. thank you so much :)
Re: Ldon Object as UNKNOWN RACE and all showing at 0,0,0
Good to know. Thank cn for doing this and thanks showmo for testing.
I will update the svn maybe tomorrow night after I get home from work.