Turn on logging on both the Client and the Server and let us know.
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Turn on logging on both the Client and the Server and let us know.
considering the alerts worked in the 1.xx versions as they are something changed in the 2.xx clientQuote:
Originally posted by MQSEQ2
You should be able to figure out the offsets pretty easy since the names didn't really change other than make them a little easier to understand.
as for the Alert file my first guess with out loading them is the ' my be the issue so let me check it out tho. C# my treat the ' as a literal vs. what we need. if so we'll fix it. If not we will debug it out.
Nothing chnaged that I know of with the Alerts but who knows since alot of code has changed.
I'm working through the code to verify the code. I will compare the 1.x and 2.x in the LoadAlert function.
Well I have now tried all version of the 2.0 system, and I cant get it to work. The client connects to the Server OK, but nothing happens inside the client. I haven't renamed anything from the zipped files, and the Server loads the offsets.
Here is the log from the client:
02-04-2004 01:27:08:153 - MySEQ Version: 2.0.2
02-04-2004 01:27:08:163 - Loaded Prefs.Xml
02-04-2004 01:27:08:503 - Loading MacroQuestPanel
02-04-2004 01:27:08:633 - Creating the Docking Manager
02-04-2004 01:27:08:723 - Loading Bitmap into ImageList
02-04-2004 01:27:08:753 - Creating SpawnList Window
02-04-2004 01:27:08:954 - Creating Spawn Timer List
02-04-2004 01:27:08:964 - Creating MQConsole Window
02-04-2004 01:27:09:014 - Loading Position.Xml
02-04-2004 01:27:09:204 - Clearing Map and Spawns
02-04-2004 01:27:24:266 - Trying to Connect to Server: 192.168.0.2
02-04-2004 01:27:24:807 - Connected to Server: 192.168.0.2
02-04-2004 01:27:24:817 - Clearing Map and Spawns
Turn logging on in the Server, then post it. I'm releasing 2.0.3 tomorrow so give it a try. Remember the more info you give us the quicker we can resolve the issue.
The alerts have an issue when you have a space in the mob name.
The isSubstring() function is being passed mob names with underscores in it instead of spaces. So, if you are looking for "a horse", the code is now comparing it to "a_horse".
I will take a look at that. It's suppose to use the FixMobName routine to remove the _ but that could be done in only one spot vs. all the Alert spots.