Originally Posted by
ieatacid
Man, this is a mess, lol. Why is playerProfile being processed in zoneMgr? 'zoneMgr' is for zone stuff, 'player' is for player stuff, 'spawn'/'spawnShell' are for spawn stuff, etc, etc. :eek:
Anyway, I fixed the expUpdate crash and updated all the opcodes that can be used by SEQ. I'd like to rearrange that stuff I just mentioned - it just defeats the concept of 'object oriented', since objects are... disoriented - if no one would mind. It would still work the same, but then the playerProfile stuff can be done in player.cpp instead of zoneMgr.cpp and I can get rid of the annoying empty 'Debug: Player::backfill(): Pos (0.000000/0.000000/0.000000) Heading: 0.000000' messages :)