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  1. Thread: 3/13 patch

    by xerxes
    Replies
    3
    Views
    328

    Re: 3/13 patch

    Thank you!
  2. Re: Exclude from global filters for specific zone / objects

    Interesting. If you have both show filtered AND doors selected, they do show on the map. They do not show with one or the other only.

    They don't appear in the spawnlist at all though.

    Thank...
  3. Re: Exclude from global filters for specific zone / objects

    1) Show filtered spawns seems to be broken. Doesn't show them. The only way I can see any of them is going to Filtered and picking one in the spawnlist.

    2) I added...
  4. Exclude from global filters for specific zone / objects

    Is there a way to have "doors" show up in one zone, when they are in the global exclude filter? Some zones use door objects for quests and having them show on the map would be nice to find their...
  5. Re: Session tracking should ignore when IP to monitor is changed

    Warning - Failed to set capture thread realtime with error 1.

    My best guess is because it's running in a container, it doesn't have access to something on the host system.
  6. Re: Session tracking should ignore when IP to monitor is changed

    Correct. The port is changing.

    I don't think is related, but I also tried setting Real Time Thread as a part of other testing. The process is running as root, but is unable to enable that. That...
  7. Re: Session tracking should ignore when IP to monitor is changed

    Tested and recompiled and reinstalled. The patch applied successfully, however, it does not detect the new IP when zoning. Additionally, it no longer detects the original client either. So it's...
  8. Session tracking should ignore when IP to monitor is changed

    Seeing behavior where, in an effort to make it easier with multiple client's being visible to ShowEQ, I enable Session Tracking. However, when I want to swap monitoring to another IP that it sees,...
  9. Replies
    3
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    1,495

    Re: Occasional crashing when trying to decode

    I've upgraded the machine I am using since my last post, and simplified my network setup... it doesn't happen often, just occasionally.

    I'm not running on a rpi. It was previously a VM and now...
  10. Replies
    3
    Views
    1,495

    Occasional crashing when trying to decode

    I'm occasionally getting a crash when zoning into the world.

    Any ideas on this one?



    Zone: NewCode: Zone: .
    Warning: - OP_Action2 (0x47e9) (dataLen: 4) doesn't match:...
  11. Thread: 01/17 patch

    by xerxes
    Replies
    2
    Views
    649

    Re: 01/17 patch

    Thank you, as always!
  12. Thread: 12/05 patch

    by xerxes
    Replies
    6
    Views
    4,062

    Re: 12/05 patch

    Are you running Windows 7? They pushed an update that broke the launchpad on Windows 7. You need to download an updated lauchpad with the fix:...
  13. Crashing since the last patch and erratic behavior

    I am running into issues where showeq is crashing randomly on receiving a zone event. When it does work, it is not updating the status of all spawns. Some that are killed stay on the map, while...
  14. Replies
    0
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    6,866

    Waypoint drawing on map

    Can the app capture the /waypoint packet and use it to draw a line or somehow mark the map?

    That would be a neat feature.
  15. Thread: 9/20 patch

    by xerxes
    Replies
    2
    Views
    2,041

    Re: 9/20 patch

    Thank you!
  16. Replies
    1
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    1,496

    Keep Selected Visible option not working

    I have it turned off and saved preferences. When I select a mob and try to scroll up to look at other spawns, it keeps snapping back to the selection.
  17. Replies
    5
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    8,697

    Re: ShowEQ 6.3.5 for Live 08/16/23

    It's worth noting either way, when ShowEQ starts, this is showing in the console:

    Debug: connect2: Unknown opcode 'OP_ZoneSpawns' with payload type 'spawnStruct'
    Debug: for receiver 'SpawnLog'...
  18. Replies
    5
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    8,697

    Re: ShowEQ 6.3.5 for Live 08/16/23

    I also had oddness with this release where it would detect the client at the character select, but would not populate anything once zoning in.

    I went back to my 6.3.4 directory and applied the...
  19. Replies
    17
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    7,682

    Re: New Feature Ready for Review: VLAN Support

    Yep, that's correct. I left off that there's another switch that is mirroring the traffic to the SEQ box.

    It's dumb mirroring a 16 port switch to another switch port on another switch. Not that...
  20. Replies
    17
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    7,682

    Re: New Feature Ready for Review: VLAN Support

    < Main Router > <-- Port 16 on Secondary Switch --> <-- Secondary Switch -->
    < Main Router > <-- Port 4 on Main Switch --> < SEQ box >
    < Secondary...
  21. Replies
    17
    Views
    7,682

    Re: New Feature Ready for Review: VLAN Support

    I've been wondering about how much extra load the port mirroring puts on the network. I multibox on multiple machines and the way I ended up giving the same functionality is that the secondary switch...
  22. Thread: 5/17 patch

    by xerxes
    Replies
    12
    Views
    4,148

    Re: 5/17 patch

    Thank you!
  23. Replies
    11
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    35,962

    Re: hunter achievement filter files

    Personal preference really. Feel free to change to whatever category you want. Caution draws the lines iirc that immediately draw your eyes to them. Vs if they're in hunt and you're not looking at...
  24. Replies
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    6,997

    Re: I would pay good money

    Is the virtual NIC set in promisc mode?

    You would also need to enable port mirroring so that your switch is forwarding the relevant packs to your main desktop that the VM is running on.
  25. Replies
    11
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    4,817

    Re: Updating names of ground spawns

    Awesome, thank you.

    I've brought it up before (moving op codes), but it would be nice if some of these things had their values pulled out to configuration files. These seem like excellent...
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