Yeah, there isn't any error related info in the console when it occurs, other than what I shared in the OP. It shows that it is changing to monitor the new machine but doesn't appear to do anything...
Type: Posts; User: xerxes
Yeah, there isn't any error related info in the console when it occurs, other than what I shared in the OP. It shows that it is changing to monitor the new machine but doesn't appear to do anything...
Yes. There was nothing in the console. Something broke the self move updates, as I could still see NPCs and other PCs moving around the map.
Session tracking continues to cause issues. If it's enabled, it works fine when zoning multiple clients.
If I enter a new IP address to monitor, with Session Tracking enabled, and zone that new...
There were no auras when I encountered the issue...
It is randomly not tracking the tracked session in the window. When I move, it does not update my location on the map. NPCs and group member locations are updated, just not mine. Have had it happen...
Thank you!
It was off at the time.
Warning: EQPacket: Unhandled net opcode 5200, stream client-zone, size 39
Info: Filtering packets on device eth0
Debug: PCAP Filter Set: udp[0:2] > 1024 and udp[2:2] > 1024 and host 192.168.100.10...
Yeah the filters aren't perfect and for zones that don't have filters, it would be nice for it to showcase what is already being exposed to the client. Most NPCs that are rare do show up as "rare" in...
I think this probably should have been in the development forum. There's something in the packet that indicates an NPC as a rare. We should be able to show that in the spawnlist, without any...
There's a monthly game patch and you need to pull and rebuild.
I have not been seeing any other issues as of late. My Arq cache was set at 512. I doubled it to 1024. Will see if that helps! Thanks
Only have one EQ session running on the network. It will randomly throw these errors in the console and a minute or two later, it is no longer processing any updates, including player character's...
Can a player's guild be added to the Alert text when they spawn into a zone:
Spawn: Soandso/Dark Elf/Necromancer at 0,-200,15 LVL 95, HP 100/100, Guild: Their Guild
Thank you!
Thank you!
Interesting. If you have both show filtered AND doors selected, they do show on the map. They do not show with one or the other only.
They don't appear in the spawnlist at all though.
Thank...
1) Show filtered spawns seems to be broken. Doesn't show them. The only way I can see any of them is going to Filtered and picking one in the spawnlist.
2) I added...
Is there a way to have "doors" show up in one zone, when they are in the global exclude filter? Some zones use door objects for quests and having them show on the map would be nice to find their...
Warning - Failed to set capture thread realtime with error 1.
My best guess is because it's running in a container, it doesn't have access to something on the host system.
Correct. The port is changing.
I don't think is related, but I also tried setting Real Time Thread as a part of other testing. The process is running as root, but is unable to enable that. That...
Tested and recompiled and reinstalled. The patch applied successfully, however, it does not detect the new IP when zoning. Additionally, it no longer detects the original client either. So it's...
Seeing behavior where, in an effort to make it easier with multiple client's being visible to ShowEQ, I enable Session Tracking. However, when I want to swap monitoring to another IP that it sees,...
I've upgraded the machine I am using since my last post, and simplified my network setup... it doesn't happen often, just occasionally.
I'm not running on a rpi. It was previously a VM and now...
I'm occasionally getting a crash when zoning into the world.
Any ideas on this one?
Zone: NewCode: Zone: .
Warning: - OP_Action2 (0x47e9) (dataLen: 4) doesn't match:...