Think the idea is that some people don't want any extra programs running on the EQ machine (all the time) that could potentially be detected. For me I turned the keyreader into a CGI app and turned...
Type: Posts; User: Yendor
Think the idea is that some people don't want any extra programs running on the EQ machine (all the time) that could potentially be detected. For me I turned the keyreader into a CGI app and turned...
9e02825's code has a few things needing fixed (for .NET compiler)
1. in readkey(),
if (scanf ("%08x", &addr) == 1)
should probably be
if (scanf ("%10x", &addr) == 1)
2. in...
Well if client knows enough to light up the area then that info has to be sent to the client. Wonder how that is done. *idle thought*
take the FPS down, i go to 50% when i raise FPS too high.
gonna check out those configure switches sometime and see if i can figure out why that made a diff
S_B_R, which Qt are you using? The one Zaphod posted?
I have been unable to recreate this problem on my machine no matter how hard I try.
I just defined the EQ Epoch as being Jan 1, 3000
I take the time of day packet and compute when the above date occured in real time. I store that result as the EQ epoch.
Then I can do all my...
Sorry its not commented more. It made my head hurt when I wrote it in pearl originally, and this is just a direct translation of that :)
Don't worry about it. The epoch is reset when a timeofDay packet comes in to resync it. I tossed in a default value for kicks (hasn't varied from that value for me yet, but I wasn't sure how constant...
spawnlogging patch posted
fixed. should be in next commit.
It's whoever got the killing blow, be it NPC or PC.
Cryonic spawn location was in the spawnlog format before and remains the same in mine.
Some changes from previous spawnlog format:
1. Zone name in the zone header is now the short name
...
have you taken the framerate all the way down to 1?
Next patch from me will be the spawnlogging feature that got removed when seq 4 came out.
Data will be in the same format as before with possibly one exception (required to fix some bugs in the...
When you fetch the source code for SEQ did you use "co linux" or "co showeq".
showeq v3 (the linux module) no longer decodes spawns.
showeq v4 (the showeq module) does decode spawns.
to...
Most likely you are not linking against a version of Qt built with gcc v3.x. Both SEQ and Qt have to be compiled using gcc v3.x
patches posted to SF patch manager
I will post a patch today to fix corpse movement (ie you don't see PC corpses move when they are dragged).
I will also post a patch regarding the warning message about sizeof NewCorpse.
Just...
As has been stated elsewhere under this same topic. The code for spawnlogging was removed during some code reorganization when seq4 came out. Hopefully it will make a return soon.
The error you...
they are there, you need to do a cvs update, then "make -f Makefile.dist" which you should do after every CVS update.
Quite strange. Well best I can think of is to rebuild everything from "make -f Makefile.dist", configure, etc and see if it resolves itself.
corpse, did you install zaphod's qt rpm? or just the one from the redhat CDs?
do you actually have anything in that /opt/qt-gcc3-2.3.2/lib/
directory?
second guess is to do a cvs update to make sure everything is up to date, and do "make -f Makefile.dist", re-run configure, and recompile everything. Looks like what you have should work. Are you...
First guess is that you don't have g++3 installed.
I keep hearing this but am not seeing it myself. Played all day the past couple days and was in maybe 12 zones or more and only segfaulted once. Might try a fresh build of seq after rerunning "make...