Hey thanks you guys for your responses!
Yes I see it now, in OP_NewZone... I'll look at this more closely. Maybe the struct positioning is off. I do see the ZEM there in the decoded packet in zone...
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Hey thanks you guys for your responses!
Yes I see it now, in OP_NewZone... I'll look at this more closely. Maybe the struct positioning is off. I do see the ZEM there in the decoded packet in zone...
But either way, doesn't ShowEQ sniff that out?
I should have clarified, this is for P99 with version 5 ShowEQ.
Hello!
I thought whenever you zoned you would get a message that says in the ShowEQ console window "welcome to such and such zone, where the experience multiplier is "x""
But I don't get any...
Yep same thing happens for me. Selected remember me, will see how that works.
cn187 you are brilliant - yes that made it work! Thanks for the quick reply as well!
Anyone know how to successfully get a tcpdump capture to playback in showeq? I can get the other recording format to work, but I really would like to be able to look at some of this traffic using...
After some more research it looks like there was a "new" encryption released with planes of power expansion (October 29, 2002). Ratt released the source on 5/9/03, so this wasn't XOR.
Apparently Ratt decided to release it in the wild: http://www.showeq.net/forums/showthread.php?3415-Trick-or-Treat-look-whats-in-the-bag&highlight=libeq.cpp
This was the source for libeq.a, but...
Went ahead and did that between work today and got it working on live....... on my old server Quellious *sniff* *sniff* =(
What have they done to this game LOL. I'll play around and see what I can...
Wait a sec - live still uses XOR???? I thought I've read a few times in the forum that back in the Luclin era on live they ditched the whole XOR thing. So there's already a XOR decryption of sorts...
Thanks for the help - I just flipped my setting to auto subscribe. I was missing out on threads left and right. The tool menu wasn't that obvious and didn't see it until you mentioned it here. Thanks...
Wanted to say THANK YOU! This was exactly what I was trying to do. I didn't realize I could choose a function instead of a file. Been watching videos on functions and header files today =). This is...
Not a bad idea either on the live side just to see how it works without dealing with this xor crap.
I'm trying to just walk through the process on how ShowEQ just decodes (not unencrypts) the packets, as I'm going to try and write something that will decrypt the P99 game stream with the xor key. I...
As I go through the main.cpp file I'm just lost how this segways to other parts of the program like the packet decode process.
cn187,
Do you know how you would step through a different cpp file in a debugger other than main.cpp?? I'm trying to step through the part of the program that decodes the UDP stream from the game....
Awesome, thank you for the quick reply!! I will certainly try that out. Yes funny shortly after my last post I found the --help command from someone else's post on something entirely different...
I'm thinking I understand this a little better - there must be a debug mode you can enable in ShowEQ to see the verbose messaging of what is happening with the processing of the packets. I just don't...
I'm trying to understand what is being said here (https://medium.com/@Packet99/decrypting-project1999-spawns-7248acb1797b)
One method that immensely helped with the understanding of the protocol...
Does anyone know how to enable ShowEQ to add debug messages to the source code? I can't find any information on how to do this and have been looking for hours... Any help or direction would be...
Test post, trying to figure out how to get subscribed to this thread...
BA - do you know how to debug the ShowEQ code with a saved packet capture like Slippery Slope explained?
I was able to figure this out... I think I understand better when people say its a "rotating" XOR, as the key starts at the beginning and then starts over, or "rotates" over and over till the end of...
When you cast a spell in game, on ShowEQ GUI you can see your encrypted player name. I was trying to use the XOR key to decrypt this value, but for some reason I can't decrypt the first 3 characters...