Thanks. I haven't missed anything then.
Is there an auth token that exists from login to logout that could be tracked? The server needs to know who is who.
Thank you for all your work keeping...
Type: Posts; User: Fluxcapacitor
Thanks. I haven't missed anything then.
Is there an auth token that exists from login to logout that could be tracked? The server needs to know who is who.
Thank you for all your work keeping...
Hello SEQ Devs,
I run multiple EQ sessions (via wine) and SEQ on the same PC. When multiple toons zone at the same time, SEQ picks a random session to follow regardless whelther session tracking is...
with QTDIR=/usr/lib64/qt4 ./configure SEQ6 builds. I also tried uninstalling QT3. Same errors with SEQ6.
QT info:
QTLIB=/usr/lib64/qt-3.3/lib
QTINC=/usr/lib64/qt-3.3/include
QT_IM_MODULE=xim
QTDIR=/usr/lib64/qt-3.3
QT_AUTO_SCREEN_SCALE_FACTOR=0
QT_SCALE_FACTOR=1
[root@steve .showeq]#
SEQ6 builds, but only shows a blank window when you run it. Lots of errors on the console.
ShowEQ 6.0.0.0-rc3, Built from 'main.cpp' on Jan 18 2021 at 20:46:21
CVS: @(#) $Id: main.cpp 1094...
Fixed by building SEQ 6.x with QTDIR=/usr/lib64/qt4 ./configure
I get many similar build errors. Running FC32. I tried 5.x and 6.x and got similar results. Am I missing a dependency?
Thanks!
In file included from compass.h:25,
from...
I did a few quick zones to/from guild lobby and everything appears to be in order. I'll put some hours on it and let you know if I see anything. Thank you for the fix!
Glad you're able to reproduce it. That certainly speeds up the troubleshooting process.
Thank you for looking into it. Please let me know if there is anything else I can do to help.
I'm using Nvidia blob video driver if that makes a difference.
oprofile data sent
Fixed the gcc version. still slow.
The gcc version stands out. The FC27 build used 7.3.1 Must be a crusty old symlink somewhere
I built it on a FC27 VM I had kicking around and it works fine. It must be something with the build environment.
I'll try to get some profiling data.
Here is some additional context.
ShowEQ 5.13.10.95, Built from 'main.cpp' on Mar 21 2020 at 22:01:39
CVS: @(#) $Id: main.cpp 760 2012-03-10 05:17:33Z...
I ran a wireshark capture with the same pcap settings udp[0:2] > 1024 and udp[2:2] > 1024 and ether proto 0x0800 and host 192.168.0.2
I get a pretty smooth cadence of packets with no errors.
1515...
[steve@steve ~]$ echo $XDG_SESSION_TYPE
x11
It seems like it's got a framerate of 0.05 frames per second. ie. one frame every 20 seconds or so.
I closed everything on my PC but EQ and SEQ. ...
Trying SEQ again after a multi year break. I get skittles intermittently when I zone, and my location and heading do not update in real time. If I sit still for 10-15 seconds my location updates on...
Thank you! It's tedious work to figure this stuff out.
No matter what I do, I get what looks like Missile Command on crack. What structs need to be changed in everquest.h? Do I change the pos structs in spawnshell.cpp?
Thanks!!
Thanks for your hard work. I barely have time to play let alone mess with keeping SEQ running.
Keep up the good work!
Looks good to me. Now that I have figured out how to discover opcodes, I can truly appreciate all the work that goes into a full tarball.
Thanks fransick!!!!
Here is a combined list from fransick and me that will get you skittles, maps, select on target, buffs
zoneopcodes.xml
OP_WearChange 3f55
OP_MovementHistory 268c...
Change /*20196*/ unit8_t unknown20196[2124]; // Added 1088 for HOT to this /*20196*/ uint8_t unknown20196[6220]; // Added 1088 for HoT
I believe the /*xxxxx*/ are just comments. It's not...