You still around and have a place for everyone to send you their spawnlogs? We know everyone is all psyched up to start compressing and uploading those to you so we can start cataloging.
Type: Posts; User: Nobody
You still around and have a place for everyone to send you their spawnlogs? We know everyone is all psyched up to start compressing and uploading those to you so we can start cataloging.
Just copy them to /usr/local/share/showeq
If it doesn't load on zone look at the bottom of your SEQ window and it'll give the "short name" for the zone. make sure your map is named that, case...
For the feignt of heart, here are the opcodes.h and everquest.h with the above patched in, just compiled clean for me.
They go in ...../CVS/showeq/src and I recomend copying the originals to a...
Gore, I see his question though. If you do not intentionally break charm then the random durration spells last some X seconds.
Your client knows this X number because it holds until then and give...
Wow... Can we get this in CVS please? Would be great to get this (and others?) like this where I can't loose the link.
Does the list from the converted guild2.txt that seq puts out give a guild number? Some times looking up the members of a guild with:
/who all guild "Some guild with spaces in the name"
...
This is why I love these guys....
Nice.
Having a "doc" though would be good for when pop is supported.
What if we have all those who know how kinda assemble a "howto" and someone (I'll volunteer) clean and normalize it.
Do we have a volunteer who will make the new map of ST if the physical structure changes? (sounded like it would from the patch message).
If not, someone want to post a HOWTO on using...
That did it. I hadn't upgraded to 3.2 yet, still had a few dependencies on 3.0.
Thanks
I just upgraded my debian-unstable today and have the same behavior. My firewall box shows considerable CPU utilization now, however the GUI never pops up on my local box as it has for quite some...
No real flame, I'm disappointed.
Ok, I missed that one in the search (most of the message wasn't related until the end) and being that I thought gcc,qt or something else changed this seemed to be...
Running debian unstable I did a distupgrade this morning. Now when I start seq:
{127}:wally:/home/nomad>sudo showeq -o showeq.xml.nomad
ShowEQ 4.2.14, released under the GPL.
SINS 0.5,...
used to get alot of crashes in very populated zones, ME, DL and FG for example. Not one since patch.
You guys are good.
I just got this trying to compile the new patch fee:
g++ -D_REENTRANT -O2 -Wall -g -ggdb -DDEBUG -finline-functions -DQT_THREAD_SUPPORT=1 -DDISPLAY_ICONS=false -DICON_DIR=\"/eq-icons/\" -o...
It seems every time mine faults I get a "<something|Unknown> has been removed before we could process it" or whatever that message is. It sounds like something is despawned while it's in a loop...
I'm attaching a .tar.gz file that will make the filter files. It will create a directory named "KnownMobs" which has a list of every mob that has been processed. This is used to prevent...
I wanted to test my script a few more times, but it's working fine. I'll rip out the debug stuff and send it to BA for upload.
ok, found out I needed qt-mt which I couldn't find. Installed the debian package:
ii qt-gcc3 2.3.2-3 QT 2.3.2 runtime libs.
ii qt-gcc3-dev 2.3.2-3 QT 2.3.2 static libs,...
Problem, this just happened with today's patch:
checking for Qt... yes
>> Found version.: 2.3.2
>>> Headers......: /home/Nobody/qt-2.3.2/include/
>>>> Libraries...: ...
Ok, I'm about to send BA the latest update. I've picked up a few more as we've gone on.
Here's what we need now:
1) People to make suggestions
simple, just like Thanos did. Go through the...
Ok, this installs in /usr/lib/qt-gcc3/*
What should $QTDIR be set to?
qt-gcc3-doc only includes a changelog.
If you can send your your spawnlog.txt to BlueAdept he can get it to me for processing.
In addition feel free to comment on what's out there such as "XXX needs to be listed" or "YYY is nothing because he's for ZZZ"
Don't worry about spellings, I'm keeping a list of all NPC's I find...
My second script designed to allow custom pointing of maps is almost done. It's simple but I'm trying t make sure it doesn't destroy maps.