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Type: Posts; User: r6express

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  1. Thread: RoF thread

    by r6express
    Replies
    18
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    14,914

    Re: RoF thread

    I'm not really playing much these days but I thought I'd drop by to see how it was going with RoF. Doesn't seem like it's needing a major overhaul. Regarding the spawnshell warnings, try changing...
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    7,082

    Re: 11/07/2012 Patch

    I uploaded a new release: 5.13.10.7. Thanks to rogues for a quick sanity test check.
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    Re: 11/07/2012 Patch

    I wrapped up the remaining known issues this morning and took another stab at the fillProfileStruct() method. I got up to the AA data and ran out of time. Latest changes are pushed to SVN. I...
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    7,082

    Re: 11/07/2012 Patch

    I just pushed a changed that should get you guys going. I left the less-critical portion of fillProfileStruct disabled. I don't use any of that data so it's not a priority for me. If I get time...
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    17,731

    Re: September & October Patch

    I just turned on email notifications for my forum account, so if you want me to do a quick review when you're finished, PM me or reply here and I'll come a'running.
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    Re: September & October Patch

    Fransick,

    The charProfileStruct change is now modeled after how the spawnStruct is populated. Instead of doing a simple byte copy from the packet data into the charProfileStruct, it now starts at...
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    Re: September & October Patch

    Simplest explanation is probably something like this:

    0) Hurry up and read this post before the next EQ patch comes out
    1) Startup a stable version of ShowEQ
    2) Click Network -> Log -> Zone Data...
  8. Replies
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    91,878

    Re: SEQ Borked with 8/15 patch.

    Sorry, I typed OP_Corpse but meant OP_Death.

    OP_Death = 2f00

    It's correct in SVN, plus several others OP_Codes not pasted in this thread.
  9. Replies
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    91,878

    Re: SEQ Borked with 8/15 patch.

    fransick, try grabbing the latest svn changes I just pushed. That should help rule out if this is a manual merge problem or not.
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    17,731

    September & October Patch

    I just pushed to SVN the changes that I've been sharing in the helpdesk thread, which resolve the problems caused by the past couple of game patches. I held off on bumping the version and creating a...
  11. Replies
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    91,878

    Re: SEQ Borked with 8/15 patch.

    Do you have these opcodes set in zoneopcodes.xml?

    OP_Consider = 2ad3
    OP_TargetMouse = 5401
    OP_Corpse = 2f00
  12. Replies
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    91,878

    Re: SEQ Borked with 8/15 patch.

    Hmm.. I just killed a named in the Grounds and he shows up as a named's corpse now in seq. Can you give any more info on this?
  13. Replies
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    91,878

    Re: SEQ Borked with 8/15 patch.

    I finally spent some time rewriting the PlayerProfile logic. It is now dynamically populated. It populates nearly all of playerProfileStruct and charProfileStruct, except I stopped short of the...
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    91,878

    Re: SEQ Borked with 8/15 patch.

    OP_Consider = 2ad3
    OP_TargetMouse = 5401
    OP_Corpse = 2f00

    Do you need any others?

    Regarding the intermittent zone/map issue, that's related to the playerProfileStruct changes that were made...
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    Re: SEQ Borked with 8/15 patch.

    I posted the files about 40 minutes ago to fix all this. I don't know why the post isn't showing up. Let's see if this reply works.

    New everquest.h:


    /*
    * everquest.h
    *
    * ShowEQ...
  16. Replies
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    91,878

    Re: SEQ Borked with 8/15 patch.

    Here is the new playerSpawnPosStruct:



    struct playerSpawnPosStruct
    {
    /*0000*/ uint16_t spawnId;
    /*0002*/ uint8_t unk[2]; // BSH 13 Apr 2011
    /*0004*/ signed ...
  17. Replies
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    Re: SEQ Borked with 8/15 patch.

    Here's a bit more info.. Not sure how much more time I can spend on it tonight:

    playerSelfPosStruct changes:


    struct playerSelfPosStruct
    {
    /*0000*/ uint16_t spawnId; //...
  18. Replies
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    Re: SEQ Borked with 8/15 patch.

    Sounds like you haven't updated the OP_NpcMoveUpdate opcode to 5675. Make that change and you should start seeing NPC movement.
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    Re: SEQ Borked with 8/15 patch.

    Here's a quick fix for those wanting something that works but may not be perfect. Make these changes on top of the recently release showeq-5.13.10.6:

    interface.cpp:1647 change to: ...
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    Re: SEQ Borked with 8/15 patch.

    Some more opcodes:

    5a4c to 226b (OP_NpcMoveUpdate)
    3c58 to 4b82 (OP_DeleteSpawn)
    4194 to 1044 (OP_RemoveSpawn)
  21. Replies
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    10,714

    Re: ptrdiff_t does not name a type

    Here's a quick solution:

    sudo vi /usr/include/qt3/qvaluevector.h

    Under

    #include "qdatastream.h"

    Add this line:
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