Maybe I screwed something up then. I dropped the new opcodes.h into my src dir, did a rm src/packet.o, make, make install, and had plenty of problems.
I'd have random spawns appear at extremems...
Type: Posts; User: karrde
Maybe I screwed something up then. I dropped the new opcodes.h into my src dir, did a rm src/packet.o, make, make install, and had plenty of problems.
I'd have random spawns appear at extremems...
How carefull are you about using the knowledge gained in SEQ. I haven't been using it long, but I've already found myself not being too carefull about covering what I know.
For example, logging...
I guess I should have started a different thread, since you're grabbing onto the wrong complaint. My complaint is not the mobs are not updating properly. My complaint is that while everything else...
Ok, this is bugging me still... not sure if anyone really looks at it though.
I think we need to look at the code, and the fuctions that are called on zonein/new/death/removal. And I think we'll...
I'll add on that as part of what I was going to do when I did this myself, was create some seperation between a 'share/showeq' and '~/.showeq' to avoid problems like this. Perhaps doing things like...
As I understand it, the "need" for seq to run as root is so that it can grab on to the NIC, set it to promiscous mode, and sniff the packets.
If that is the only reason has it ever been...
Has any progress been made on this or has it been give up as a lost cause with no support? I've been ponering this same thing since I started using seq not long ago. I'd like to be able to speciy a...
Ack!!! I must not have made my self clear sorry. I guess I forgot to mention that the character hasn't died in any of the cases where this has happened. The Character is just turning into a corpse...
Well it happened to me again last night. Seems I was wrong about cause and effect though, looks like it the player going "walking corpse" that's causing the map to expand like that. From my...
Frankly I think the eaisest thing is to share out your EQ folder, and smbmount the share on your linux box. Then I just do a
ln -s /eqshare/spells_us.txt /usr/local/share/showeq/spells_us.txtAnd...
I didn't take offense so much as I was pointing out not to jump the gun so quick.
And I said nothing about not being a newb to the boards, I am. But search is a general pratice regarless of the...
Frankly I'd be much more worried about them monitoring the frequency and/or timing at which an IP pulls the file more than I'd be worried about the "browser signature" to give you away.
That's great thanks for the pointers. However when I had done a search on 'compress(ed) map' it didn't trun up anything usefull. Don't always assume that a low post count means a newb, somtimes the...
This starting happening to me after I upgraded to .16 yesterday. We will be going along in a dungeon and I'll look over at my map and it has compressed down to the size of a dime in the map window. ...
Hate to be the bearer of bad news, but something is still borked with this. I had to manually exit the showeq.xml to set the option to true, and then it still does not show as checked in the Options...
Ahh... good call cothaeu. I can confirm this effect. With my amulet of insight on I cast the spell and it disapears as soon as the buff finally lands. Removing my amulet the spell remains after it...
Another chime in from a seq noob. Was just running arround and playing with the program. Thought it odd that I couldn't see the spells in the window until I zoned (honestly wondered what use it...
Well qt3.1.1 does work. After I got back to it I d/led the latest tarball and was going to compile it. I took another quick chance and linked the files into my /usr/include/qt3 dir, and viola...
After a little time of getting the right librarys on my debian stable system up to the right unstable libs to make it through ./configure I gladly did a make:
g++ -DHAVE_CONFIG_H -I. -I. -I.....