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Type: Posts; User: magicgnome

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  1. Re: Mac M1 architecture problem or Qt5 problem?

    Okay, I figured out the problem. It isn't the code. It was in the gateway.

    I figured out how to look at a packet log and starting dumping it. I noticed it was getting packets from the server, but...
  2. Re: Mac M1 architecture problem or Qt5 problem?

    I recompiled with optimizations disabled and had the same results.

    I'm poking around the code now. If I find anything that looks like it could help, I'll post it here. Since I don't know the code,...
  3. Re: Mac M1 architecture problem or Qt5 problem?

    Just pulled the new fixed tarball and recompiled. I have to use the config.guess and config.sub files from GNU, otherwise ./configure cannot guess the system type. It compiles with system type...
  4. Mac M1 architecture problem or Qt5 problem?

    I've got showeq running in an Ubuntu 20.04 VM using Parallels on an Apple M1 Max machine. I can only find Qt5 support, so that is what I've compiled with. Showeq runs pretty much and is useful, but...
  5. Thread: 5/17 patch

    by magicgnome
    Replies
    12
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    4,264

    Re: 5/17 patch

    Thank you for all you do, blue
  6. Thread: 5/17 patch

    by magicgnome
    Replies
    12
    Views
    4,264

    Re: 5/17 patch

    It does work from the SVN. The weapons*.h include files are new. They probably just need to be added to the manifest you use to make the tarball.
  7. Thread: 5/17 patch

    by magicgnome
    Replies
    12
    Views
    4,264

    Re: 5/17 patch

    Just downloaded the new tarball and tried to compile.
    It aborts with this error:

    spawn.cpp:126:10: fatal error: weapons2e.h: No such file or directory
    126 | #include "weapons2e.h"
    | ...
  8. Replies
    6
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    6,820

    Re: SEQ and M1 macbook

    I've had showeq running under various flavors of Linux on Intel Macs for years. I recently started using a Mac Studio and finally got showeq 3.6.1 running after a little frustration.

    I'm using...
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