When I hit "Go" I'll get a chunk of map, and maybe some mobs. Nothing ever happens in the list box. The map only updates when I resize the window. I was playing with Spy++, and it doesnt get many...
Type: Posts; User: Zor
When I hit "Go" I'll get a chunk of map, and maybe some mobs. Nothing ever happens in the list box. The map only updates when I resize the window. I was playing with Spy++, and it doesnt get many...
Yeah, thats why I started trying to write a clone of EQIM. Junk.
I did some work on it. It took a while to figure out how messages are encrypted, but that turned out to be quite easy. Using a char array, char[x] XOR char[x-4] -> plaintext most of the time.
...
http://www.pbs.org/cringely/pulpit/pulpit20021114.html
Thought you'd be interested. :P
I was having the same trouble: key was being sent, but it was never recieved... So I did some digging. After a couple of hours playing with packet sniffers and scratching my head, my problem came...
For me X-Win32 is much faster than X on VMWare, even running from the same computer. Very odd.
Okay, this is bugging me. I've been poking at this stuff half of the night. I'm not really making any progress, just trying to clear up as many unknowns as I can figure out.
I've been working on...
Hello! This might be an easy question, but I dont use g++ and Linux enough. Is there a way to compile a debug version of ShowEQ? I've seen people mention a crash in decode.cpp or wherever, I dont...
Hmm, makes sense that spawn information is only given when you zone, that'd be why only new spawns seem to decode correctly. I wonder if it'd be possible to save ShowEQs state, so you could reload it...
Is there any way to get ShowEQ to decode, if you start it up after you've started up EQ, without zoning? Frustrating to tell yer group "Uh, I gotta zone, something, is, uh, being funny" when ShowEQ...