I use a mandrake box, and get this error - what I do is edit interface.cpp, look for the case statement containing these 2 entries, and remove all the code in them, so in effect making these 2 styles...
Type: Posts; User: Morannon
I use a mandrake box, and get this error - what I do is edit interface.cpp, look for the case statement containing these 2 entries, and remove all the code in them, so in effect making these 2 styles...
I just use the Map Line Display -> Depth Filtered option
Would be nice though if the Points had a depth too =P
Do the rundll32 xxx.dll,InstallHook blah blah blah
Then run eq.
Mine compiled using the 3rd option of the MFC DLL.
I pasted the CPP file after the
static AFX_EXTENSION line in the project.cpp file
and the DEF file I posted after the LIBRARY line, and...
Ahh... I had selected the wrong type of DLL, tried again and its working perfectly ! Thanks !
Attempting to build it in VS.NET under WinXP -
Fatal error C1010: unexpected end of file while looking for precompiled header directive.
Any ideas ?
Can someone say how the correct way to run SEQ is ?
Do I run it with the broken decode options, then enter the key and all is well, or do I run it normally, have it decode something weird, then...
It has the same md5sum as mentioned in fee's Nov 1, 4.3.1 annoucement post.
I get the same results using any of the sources posted - so its not my changes to MQ that are causing the problem =)
I've modifed my copy of MQ to report the key - how do I actually use it in SEQ ?
If I start SEQ as normal, then it tries to handle all the info it gets, and I get a map that has coords ranging...
Used for 2 reasons :
a) map / navigation
b) to see what's up to plan the days raids
a) can still be used, and i'm using macroquest for b) now.
I noticed this too last night, I only ever save things in the Hunt category (im in a high end raiding guild, and use showeq just to check what targets are up).
I made a mistake, and needed to...
Im getting the # ignored, and the mobs with that name sorted in with the rest of them...
mob1
Mob2
#mob3
MOB4
etc.
The cause is QT3.0.x - when I tried to build EQ under QT3 before I saw...
I deleted my showeq folder, got everything from CVS again, and redid it all, and its working fine...
Very weird !
Mandrake 9.0 came with the threaded versions of QT3.0.5
This version of QT didnt have all the styles in it, so I had to edit the interface.cpp file and remove some of them, but it built fine and...
After a harddisk I failure, I have just finished installing SEQ again.
It runs and decodes just fine - however, in both SpawnList and SpawnList2 windows, my categories are missing.
Both windows...
Well, im not sure what -rwxr-xr-x has to do with anything.
My post said to use 4755 : which is -rwsr-xr-x
That coupled with the chown to root, means the program runs with the SUID bit set, so...
Im assuming that was a reply to me, Dedpoet ?
If so, I'm not sure I understand what you mean.
Why not just set the SUID for showeq ?
chown root showeq
chmod 4755 showeq
Then you can run SEQ without having to log in as root.
I tried UP yesterday. And OMG.
Back before the XP changes, youd be hard pressed to find more than a single druid in the zone hunting Elysium armour, if you did, it was a tier 2 guild killing RC or...
The Sun Revenant lake in the Grey has a set of 6 lvl 55 mobs on an 18 min spawn.
My 60 monk and a friends 60 cleric can kill all 6 just as the first to die respawns.
Its pretty decent XP.
There is a mana cap... though they dont say how much.
http://eq.castersrealm.com/viewarticle.asp?Article=4457
Finally got 2.3.2 working, and SEQ now has my location running around the map before the zone decodes.
One thing I do miss about 3.0.5 is that the spawnlist was sorted properly =) #'s in a mob...
Yes I did, it doesnt complain about not being able to find the libqt-mt library, just that the mutex isnt around...
After playing with qt-3.0.5 for a few days, i wanted to try going back to 2.3.2, and after building qt, im getting this something wicked error also.
Looking into whats happening, in the config.log...
With QT-2.3.2 I liked how things worked, with qt-3.0.5 im not so sure.
When I zone now, my location isnt displayed UNTIL after the zone has decoded, under qt-2.3.2 it used to show me as a I ran...