Apparently, I've not done this in over 2 years and remembered about the program that I wrote to parse the data file to build the races.h file.
I'm not sure if this is still needed, but just in...
Type: Posts; User: llaffer
Apparently, I've not done this in over 2 years and remembered about the program that I wrote to parse the data file to build the races.h file.
I'm not sure if this is still needed, but just in...
Apparently, I've not done this in over 2 years and remembered about the program that I wrote to parse the data file to build the races.h file.
I'm not sure if this is still needed, but just in...
I ran my generation script for the new expansion and will attach the .zip containing the updated Races.txt file here.
The updates vs. the previous version:
15 new races numbered 888-902.
...
I ran my generation script for the new expansion and will attach the .zip containing the updated races.h file here.
The updates vs. the previous version:
15 new races numbered 888-902.
Makes...
I didn't do one last year so these are two expansions worth of updates.
I don't play the game anymore so I don't even know if the new version of SEQ still uses this file in the same way that it...
I didn't do one last year so these are two expansions worth of updates.
I don't play the game anymore so I don't even know if the new version of SEQ still uses this file in the same way that it...
Here are the updates:
Renamed a specific "Ghost" to "Troll Pirate Ghost"
Renamed "Spider Egg Sack" to "Spider Egg Sac"
Renamed "Saltpetter Bomb" to "Saltpeter Bomb"
Renamed one of the "Iksar...
Here are the updates:
Renamed a specific "Ghost" to "Troll Pirate Ghost"
Renamed "Spider Egg Sack" to "Spider Egg Sac"
Renamed "Saltpetter Bomb" to "Saltpeter Bomb"
Renamed one of the "Iksar...
That looks familiar. I think I used to have a program to generate that files as well as the races file. It's been a while. :)
I don't even play the game anymore. My wife still does. So I still...
I completely forgot about this when the expansion launched. Not sure if anyone else ever filled in the blanks, but here is the latest Races.txt file.
Some of the updates:
Fixed a misspelling...
I completely forgot about this when the expansion launched. Not sure if anyone else ever filled in the blanks, but here is the latest races.h file.
Some of the updates:
Fixed a misspelling...
UNKNOWN RACE
Human
Barbarian
Erudite
Wood Elf
High Elf
Dark Elf
Half Elf
Dwarf
Troll
I had to go into mobile mode in order to try to type this, so I don't know if this will work or not. But let's try this anyway.
Below is the new races.h file that can be used with the new build...
Here are the diffs of "Races.txt" for MySEQ and the "races.h" for showeq:
Races.txt
714c714
< Cat
---
> Dog
835a836,837
> Pridewing Mount
> Direhound Mount
Thanks. Someone will have to make some sort of write up so more than 1 or 2 people knows how to do this.
This seems to have started with the last EQ update. Not that I'm saying it's MySEQ's fault since I've used the same version of it since the expansion and it's worked great. I'm just seeing if...
Thanks :)
Thanks. Downloaded the update.
Thanks :)
627
The diff of the file, all content gets places at the end of the file:
Skeleton
Treant
Naga
Lizardman
Cultist
626
The new lines that goes between the "Worg //781" and "#endif" at the bottom are:
"Skeleton", // 782
"Treant", // 783
"Naga", ...
I found a small issue that I was trying to go through the source code to try to figure out how to fix, but I'm not very versed in Visual Studio and Windows programming.
The problem is: If I exit...
Thanks.
lol. I remember item codes were more of a trial-and-error thing, where we find the item code that isn't translated to a string, figure out what the thing is, and then give it a description, then add...