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  1. Thread: Filters Reloaded

    by curio
    Replies
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    6,421

    Filters Reloaded

    Filters | Reload Filters isnt working like it used to.

    It used to be that if you zoned in to a zone, made some changes to your filter file (found a new named, change what you're tracking for),...
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    6,188

    Are the potime-B locations different for...

    Are the potime-B locations different for different servers?

    Cause the ones on my server go

    Earth / Air / Undead / Water / Fire

    You have them (incorrectly?) labeled as

    Undead / Air /...
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    try these. Marsinger sucks :( From...

    try these. Marsinger sucks :(

    From filters_hateplaneb.conf


    ## Tier 1 Named
    Name:[#]*Grandmaster R'Tal
    Name:[#]*Coercer T`Val
    Name:[#]*Magi T' Vasa
    Name:[#]*Master R`Tal
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    Here's what i used to use. [Hunt]...

    Here's what i used to use.




    [Hunt]
    Name:[#]*Va Xi Aten Ha Ra
    Name:[#]*Aten Ha Ra
    Name:[#]*Va Dyn Khar
    Name:[#]*Diabo Xi Va
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    plus spells like "invisibility" that have a...

    plus spells like "invisibility" that have a "random" duration. They seem to get assigned the max duration. Does the timer for how long invis is gonna last get set when its dropped on you?
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    4,663

    Thanks for putting this into the 4.3.13 I like...

    Thanks for putting this into the 4.3.13 I like the line. Much easier to see than the blue box. :)

    One pfiffling complaint: when you zone, your selection doesnt clear, so you get a spawnpoint...
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    they prolly dont put filters in CVS cause they'd...

    they prolly dont put filters in CVS cause they'd be likely to overwrite people's custom filters.

    I have a bunch of filters that I've built up over my EQ times and wouldnt really likethem to be...
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    I didnt like the idea cause i think it would be...

    I didnt like the idea cause i think it would be really hard to see the mobs against a multicolored background.
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    From the EQ Lore after completing 10 MM...

    From the EQ Lore after completing 10 MM adventures:



    Not sure how / if the 4 vampire types mentioned above map to distinct model names. There's certainly a model that looks like an...
  10. Replies
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    9,182

    Ya, the "correct" LDON zonename doesnt seem to...

    Ya, the "correct" LDON zonename doesnt seem to get filled in til later in the zone cycle than non-LDON zones. After the "EQ EPOCH" console message, actually.

    Oddly enough, using default seq, ...
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    Wrote a band-aid patch Strips the _262 (any...

    Wrote a band-aid patch

    Strips the _262 (any _\d\+) from the zonename after it's partially identified in ZoneMgr::ZoneNew(). This lets the correct spawnpoints, filters and map auto-load.
    ...
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    _262 has held for me for 3 days of LDON...

    _262 has held for me for 3 days of LDON adventures. So unless it means "level 65 adventure" (as opposed to "level 65 raid", or "level 40 adventure") it seems constant.

    Changing the map and...
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    LDoN Zone detection (and patch)

    Its been mentioned over in the map thread, and =http://seq.sourceforge.net/forums/showthread.php?s=&threadid=4005]this map thread but only in passing. Here's the details as I've been encountering...
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    360 - I dunno either, i called mine "Goth" 372 -...

    360 - I dunno either, i called mine "Goth"
    372 - Whirlwind? Tornado? Dustdevil?
    373 - Shadow? Wraith? Darksoul?
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    updated 9/16 The only annoying part is the...

    updated 9/16

    The only annoying part is the treasure chest objects (376-381), which dont seem to be consistent between dungeons. ie: '377l' in Tak shows up as a 'barrel', and in Ruj is shows up...
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    here's what I found when i was trying to get this...

    here's what I found when i was trying to get this to work for myself.

    I needed to
    1) capture the left click, and then
    2) notify (someone) that I have selected a spawn, and
    3) maybe trigger...
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    FRE: SpawnpointList map linkup

    I have a feature request that I've been working on, but not making alot of progress.

    I'd like the "Spawn Point List" window to support a left-click that identifies the location of the spawn point...
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    nm, i didnt read your message fully.

    nm, i didnt read your message fully.
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    LDoN beta map dump

    Here's a first cut at the LDON maps from some of the beta players.

    http://ragedemon.netfirms.com/ldon/
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    would u be willing to share your debugging...

    would u be willing to share your debugging process in order to help others become more adept at helping when things change?

    For instance, packet.cpp has a number of #defines that turn on a vast...
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    Well i found where the UI is locking down the...

    Well i found where the UI is locking down the depth filtering to positive numbers. That was easy to change.



    diff -r1.37 map.cpp
    4633c4633
    < m_head = new QSpinBox(5, 3000, 10,...
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    Depth Filtering - no more negative numbers?

    My current SEQ wont take depth filtering numbers below zero anymore. The UI wont accept a number below 5. Editing the XML file lets me put in a negative number, but the UI forces it back to 5s....
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    Cartography Maps - disabled in some zones

    Sony Cartography is disabled (even with seq map files) in:

    Sol Ro Tower (confirmed)
    Plane of Air (confirmed)
    Plane of Water (confirmed)
    Plane of Earth (assumed)
    Plane of Fire (confirmed)
    ...
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    I posted a map. Probably should have stuck it in...

    I posted a map. Probably should have stuck it in this thread. anyway, he's a xref.

    http://seq.sourceforge.net/showthread.php?s=&threadid=3003
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    attaching screenshot, 50% size Feb 24th:...

    attaching screenshot, 50% size

    Feb 24th: Updated to reflect completed map
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