Test server patch for 2-2-2011 causes segfault on OP_PlayerProfile. Adding 360 to the structure fixes the segfault, currently testing the following change to everquest.h that seems to fix the...
Type: Posts; User: sammie
Test server patch for 2-2-2011 causes segfault on OP_PlayerProfile. Adding 360 to the structure fixes the segfault, currently testing the following change to everquest.h that seems to fix the...
I'm testing a fix tonight that is working so far. I'm sure it's not the proper way to go but it is keeping the spawnlist and map clean.
src/spawnshell.cpp:
void SpawnShell::removeSpawn(const...
The Jan. 26 2011 patch on Test server seems to have introduced a change to how corpse clean-up is handled. No longer is OP_DeleteSpawn sent after a player-related corpse disappears. This includes...
Test Server Patch on 10/25 introduced a problem with debug messages filling the terminal similar to "SpawnShell::fillSpawnStruct - expected length: 123, read: 124 for spawn 'soandso'"
Make the...
As of Oct. 15 patch, you can apply all of these changes to Live except for this line:
/*18324*/ uint8_t unknown18324[2124]; // Added 1088 for HoT
That change is only needed on the Test server...
Instead of posting SEQ changes for the Test server haphazardly on various threads, I decided to open this thread to help consolidate info in an easy to find place. My changes are by no means...