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Type: Posts; User: sammie

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  1. Replies
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    Re: Test Server Updates

    Test server patch for 2-2-2011 causes segfault on OP_PlayerProfile. Adding 360 to the structure fixes the segfault, currently testing the following change to everquest.h that seems to fix the...
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    Re: Test Server Updates

    I'm testing a fix tonight that is working so far. I'm sure it's not the proper way to go but it is keeping the spawnlist and map clean.

    src/spawnshell.cpp:


    void SpawnShell::removeSpawn(const...
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    Re: Test Server Updates

    The Jan. 26 2011 patch on Test server seems to have introduced a change to how corpse clean-up is handled. No longer is OP_DeleteSpawn sent after a player-related corpse disappears. This includes...
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    Re: Test Server Updates

    Test Server Patch on 10/25 introduced a problem with debug messages filling the terminal similar to "SpawnShell::fillSpawnStruct - expected length: 123, read: 124 for spawn 'soandso'"

    Make the...
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    Re: Test Server Updates

    As of Oct. 15 patch, you can apply all of these changes to Live except for this line:

    /*18324*/ uint8_t unknown18324[2124]; // Added 1088 for HoT

    That change is only needed on the Test server...
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    Test Server Updates

    Instead of posting SEQ changes for the Test server haphazardly on various threads, I decided to open this thread to help consolidate info in an easy to find place. My changes are by no means...
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