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Thread: Decoding player loc and heading

  1. #1
    Registered User
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    Jan 2002
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    Decoding player loc and heading

    Forgive me if this is a lame question (well 2) but here it is.

    When decoding is broken the map still works ok so would I be correct in assuming that the player loc and heading information is not encoded within the packet stream ?

    What about the currently targeted mob is that encoded or can i find that out too ?


    Thanks

  2. #2
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    Join Date
    Dec 2001
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    1,262
    Only 3 things are encoded: ZoneSpawns (the list of all spawns at zone in). PlayerInfo (player stats, etc... NOT Location). NewSpawn (when something pops).

    --Jeeves

  3. #3
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    Jan 2002
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    24
    Excellent.

    Many thanks Jeeves

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