dohpaZ (21/05/02)
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Modifications:
- version 4.2.5
- Applied patch# 555002 "New README.libEQ" by mrsuspicious (mrsuspicious)
- Applied patch# 555000 "New INSTALL.newbies (complete overhaul)" by mrsuspicious(mrsuspicious)
- Added SEQWindow base class and made all top-level/dockable windows inherit from it. SEQWindow supports the setting/saving/restoring of caption, font, size, and position information.
- Added SEQListView base class and made all the listview's inherit from it or use it SEQListView supports the setting/saving/restoring of listview column visibility/size/order and sort column/direction.
- Fixed crashing bug when right-clicking in the header of the Spawn List to get a context menu.
- Fixed a bug where changes to the "FastMachine" setting were being made in "Interface" instead of "Misc".
- Fixed an old crash in Filter::loadFilters() if /usr/local/share/showeq didn't exist.
- Fixed "Filtered" filtering so that filtered spawns no longer appear on the map unless "Show Filtered" is enabled.
- Fixed handling of filtered spawns and categories in CategoryMgr and SpawnList. Allow ":Filtered:" pattern to occur in more complex filter strings
- Removed HP and MaxHP from the filterString that filters and categories are matched against, since they are no longer useful.
- Made it so that the following Spawn List columns sort in a proper numeric fashion: Lvl, Hp, MaxHp, ID, and Dist. Also made it so that the category spawn list items always sort by their names (since they don't have any other fields).
- Made it so that the color of the items in the spawn list will be updated as appropriate when the players level changes.
Don't forget to do 'make -f Makefile.dist' and rerun './configure' before running 'make'.
Enjoy,
Zaphod (dohpaZ)