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Thread: To Yendor, Catt, Seqtester et all.

  1. #1
    Registered User Mr. Suspicious's Avatar
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    Map Icons (was: To Yendor, Catt, Seqtester et all.)

    In http://seq.sourceforge.net/showthrea...hlight=map.cpp (dec 15th 2001)

    you posted:

    The default filter would be something like

    .,1-100,con,dot,false,none

    Possibly some other things could go here, per filter velocity
    flags, whether to draw lines to mobs within some range the
    way caution/danger seems to now that I actually really
    dislike.

    I could do some of the changes, but others seem to be
    working on it and I don't want to waste my effort
    Doing a search myself on map.cpp a lot of usefull posts turn up, with indeed quite a few indications of people wanting these changes and also wanting to make them, yet none of them does =) Now, almost half a year further, the functionality is still not in ShowEQ.

    So here's my bold question.... is there anyone working on this, is there anyone willing to work on this or... am I going to have to put my newly acquired C++ knowledge to work to get this working (and probably in the process break every other aspect of ShowEQ )?
    Last edited by Mr. Suspicious; 06-09-2002 at 08:15 PM.
    Before asking anything read the pre-face section of http://www.smoothwall.org/download/p....9/doc.faq.pdf

    after you've read it, you know what to do next...




    "Stay alert! Trust noone! Keep your Lazers Handy! Have a nice day." -- Provided courtesy of the Computer. The Computer never lies.

  2. #2
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    I have the nagging thought this is in the back of Zaphod's mind with the XML conf in. The XML conf makes adding something like this much easier. That aside, go for it, and let me know if you need help.

  3. #3
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    I'd have to say it's an interesting idea, though not one I'd be able to tackle any time soon.

    The quick change I made back then was when the hunted (etc) spawn where not displaying, thus no 'con' colour, so I made their flashing ring, the 'con' colour. Really a simple, minor change.

  4. #4
    Registered User Mr. Suspicious's Avatar
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    * scratches everything away *

    Disregard the blabbering of an idiot please =)
    Last edited by Mr. Suspicious; 06-05-2002 at 06:45 PM.
    Before asking anything read the pre-face section of http://www.smoothwall.org/download/p....9/doc.faq.pdf

    after you've read it, you know what to do next...




    "Stay alert! Trust noone! Keep your Lazers Handy! Have a nice day." -- Provided courtesy of the Computer. The Computer never lies.

  5. #5
    Registered User Mr. Suspicious's Avatar
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    Okay, here's the first thing I changed to the current map.cpp and map.h files.

    I added a new memberfunction: paintIcon() that is called from the various filters and paints the requested icon. It's not as elegant as it could be (I'm pretty sure anyone else could do waaaay better =) but remember I only picked up c++ a few weeks ago =P)

    Now I'm facing the task to find where in the code to "shove" in the "read" config file and how to store the read data... am thinking *with my limited knowledge* about plain variables, BUT, if I ever get myself to understand classes, a class: Icon/filter should be better)

    Attached the code this far, would appreciate feedback on it.

    Edit: file to big *sigh* Okay, downloadable from: http://www.petervandongen.com/download/map.tar.gz (31kb)

    Edit2: Wrong link, corrected link
    Last edited by Mr. Suspicious; 06-10-2002 at 05:19 AM.
    Before asking anything read the pre-face section of http://www.smoothwall.org/download/p....9/doc.faq.pdf

    after you've read it, you know what to do next...




    "Stay alert! Trust noone! Keep your Lazers Handy! Have a nice day." -- Provided courtesy of the Computer. The Computer never lies.

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