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Thread: CVS Commit Oct 3, 2002 - GuildMgr + other updates

  1. #1
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    CVS Commit Oct 3, 2002 - GuildMgr + other updates

    fee (floyd) (10/03/02)
    ----------------------
    + version 4.2.15
    New Features:
    GuildMgr Class
    captures guilds2.dat from worldserver
    reads the regular eq client guilds2.dat (File->Reload Guilds File)
    dump a plain text list of guild id to guild tag (Debug->List/Dump Guild Info)
    filter and category support for spawnlists(regex on 'Guild:')
    map tip support
    spawnlog support, guild id added as last field in the output
    Updates:
    random clean ups
    new guildlist structs
    updated charprofilestruct
    spells.h regenerated from current spells_en.txt
    applied patch[604874] - thanks to Bonkers D Bobcat (bonkersbobcat)



    ---------------------------------
    Info for the FAQ

    Inorder for Showeq to map guild ID to guild Tag the guilds2.dat file must be present in the LOGDIR (e.g. /usr/local/share/showeq/ )

    Showeq can capture this data from the world server and write the file. To do this, have Showeq running at the World Select Menu and the guilds2.dat file will be captured while waiting at the Character Select Screen.

    Optionally you can copy this file from your EQ Client directory to your Showeq directory.

    The guilds2.dat file will be read into memory 1) when the file is captured from the worldserver or 2) File -> Reload Guilds File.

    The Guilds2.dat can be viewed in plain text by using the 2 options on the Debug menu, Dump/List Guild Info. Dump Guild Info will write LOGDIR/guilds.txt by default, can be overriden in the config file.

    To Filter on a Guild Tag use the regex 'Guild:' (e.g. Guild:Legacy) You can do this in the Find box or by category



    Please add this info to the FAQ.

    Enjoy

    Fee
    Last edited by fee; 10-03-2002 at 09:04 AM.

  2. #2
    Registered User baelang's Avatar
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    I know you get tired of seeing all the "yay! thanks!" posts in the announcement section, but i really must chime in this time.

    The guild manager and guild filtering is awesome. thank you.

    Awesome work everyone!
    BaeLang
    ---
    "seek and ye shall find." <-- god's way of saying use the damn search button. (or grep)

  3. #3
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    I'm having a problem compiling. I'm wondering if maybe I'm not retrieving files from the correct CVS repository? I had to add the guild.cpp file manually to the makefile, and I'm getting a make error now: "undefined reference to 'vtable for GuildMgr'. The error is in the constructors and destructors (GuildMgr::GuildMgr [in-charge/not-in-charge/in-charge deleting]) in guild.o

    Any help would be appreciated.

  4. #4
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    Perhps you could find help in the help forum? (I know, its crazy).

    --Jeeves
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein

  5. #5
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    Well I haven't really figured this out, but I guess I fixed it. I figured the v in vtable was virtual, and noticed the m_*.cpp files, so I used the ZoneMgr.cpp entries in the Makefile as a reference and did the same with Guild.cpp. Anyone care to enlighten me on what these "meta" files are?

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