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Thread: Real-Time Combat Analysis Window

  1. #1
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    Join Date
    Jan 2002
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    5

    Real-Time Combat Analysis Window

    I suppose this is a suggestion or a feature request.
    I've been thinking it should be fairly easy to add a combat analyzer to ShowEQ.
    I was poking around with the Sparrs messages last night and they seem broken now
    Maybe because of the attack opcode/struct change recently?
    Seems to me if someone got that working again, then parsing the combat data in real-time and displaying averages/totals just like any generic parser does should be fairly easy.

    Just a thought! I think it would be a nice feature to have

    - |nero| -

  2. #2
    Registered User
    Join Date
    Dec 2001
    Posts
    3

    Thumbs up

    Hey! That would kick ass to have in as a nice feature!!
    That way we could try diferent weapons / haste items and so on and so forth on the fly.

    If this is something that would be added I for sure will very hapy about it! Hope there are others with me.

    Parsing logs after you have loged off is quite boring since you cant report to friends online what you did come up with is the best combination of weapons and so on. Sure high dmg / low delay is best but there are other facts to consider in this and that I belive can only be figured out with some feature like this.

    /Scar
    scar - the remains of your wounds!

  3. #3
    Registered User
    Join Date
    Jan 2002
    Posts
    5
    Heheh, woo! I'm dumb

    I just noticed the Feature Requests section up top and saw a damage parser listed there.

    Ohwell. Hope someone writes this someday. Could be handy

    - |nero| -

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