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Thread: decode.cpp:62: error:...

  1. #1
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    decode.cpp:62: error:...

    decode.cpp: In constructor `EQDecode::EQDecode(QObject*, const char*)':
    decode.cpp:62: error: integer constant is too large for "long" type
    decode.cpp: In member function `void EQDecode::ResetDecoder()':
    decode.cpp:145: error: integer constant is too large for "long" type
    decode.cpp: In member function `void EQDecode::LocateKey()':
    decode.cpp:157: error: integer constant is too large for "long" type
    make[3]: *** [decode.o] Error 1

    I get this error everytime. I already tried to delete everything and re-downloaded and redid everything, but the same error. Before PoP, I had no problems to compile. (I have the newest libEQ.a)

    I have no problem to fix this myself to be able to compile, in the decode.cpp I can change
    m_decodeKey = 0xffffffffffffffff;
    to
    m_decodeKey = 0xffffffff;
    then I can compile, but I see only myself and the information about all other mobs and players is incorrect or unknown.

    I use gcc 3.3 (self compiled) and SuSE Linux 8.0.

    Can anybody point me to the solution?

  2. #2
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    I don't think I've seen anyone running Seq under Gcc 3.3 yet...I really don't think it's supported. 3.1 and 3.2 work well though, so there may be something funky in 3.3 that isn't compatible.

  3. #3
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    well... the last version before pop compiled and ran without problems... :/

  4. #4
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    it appears that gcc3.3 doesnt support 64-bit numbers the same way as previous versions, so it wont work. Downgrade.

    --Jeeves
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein

  5. #5
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    doh, ok (
    thanks though

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