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Thread: Patches for language.h (Van Shir addition)

  1. #1
    Developer
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    Jan 2002
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    239

    Patches for language.h (Van Shir addition)

    Here are 2 patches to bring the language names in showeq in sync with the current EQ client (3 name changes, and the Van Shir addition)

    Hope someone can get this checked in.

    Code:
    *** languages.h.old	Wed Jan  2 11:36:46 2002
    --- languages.h	Wed Jan  2 13:27:25 2002
    ***************
    *** 10,14 ****
        "Erudian",       // 3
        "Elvish",        // 4
    !   "Teir'Dal",      // 5
        "Dwarvish",      // 6
        "Troll",         // 7
    --- 10,14 ----
        "Erudian",       // 3
        "Elvish",        // 4
    !   "Dark Elvish",   // 5
        "Dwarvish",      // 6
        "Troll",         // 7
    ***************
    *** 22,27 ****
        "Goblin",        // 15
        "Gnoll",         // 16
    !   "Giant Tongue",  // 17
    !   "Kobold",        // 18
        "Lizardman",     // 19
        "Orcish",        // 20
    --- 22,27 ----
        "Goblin",        // 15
        "Gnoll",         // 16
    !   "Combine Tongue",// 17 
    !   "Elder Teir'Dal",// 18
        "Lizardman",     // 19
        "Orcish",        // 20
    ***************
    *** 30,31 ****
    --- 30,32 ----
        "Elder Dragon",  // 23
        "Dark Speech",   // 24
    +   "Van Shir",      // 25
    Code:
    *** everquest.h.old	Wed Jan  2 14:05:12 2002
    --- everquest.h	Wed Jan  2 13:03:11 2002
    ***************
    *** 98,102 ****
      //Maximum limits of certain types of data
      #define MAX_KNOWN_SKILLS                74
    ! #define MAX_KNOWN_LANGS                 24
      
      //Item Flags
    --- 98,102 ----
      //Maximum limits of certain types of data
      #define MAX_KNOWN_SKILLS                74
    ! #define MAX_KNOWN_LANGS                 25
      
      //Item Flags

  2. #2
    Developer
    Join Date
    Jan 2002
    Posts
    239
    Ok I uploaded these as patch # 498822. Not sure what else I should do.

    Is there a getting starting guide to joint development with sourceforge in general or for this specific project? or What is the customary procedure for submitting changes for eventual use and checkin?

  3. #3
    Registered User Zaphod's Avatar
    Join Date
    Dec 2001
    Posts
    648
    Basically, post a patch like you did. Which by the way I've already committed to CVS.

    By the way, if you increase the MAX_KNOWN_LANGS make sure to check everyplace that depends on its value. For example the languages[] field in playerProfileStruct, I fixed it and the following unknown for you.

    Thanks and Enjoy,
    Zaphod (dohpaZ)
    Chief Software Engineer of the Apocalypse.
    http://showeq.doomed.to/
    SourceForge.net user: dohpaz.

    Personal thank you donations are now accepted.

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