Someone, awhile back, posted a message asking for maps that had missing information or that needed a revamp. I have two suggestions:
- Wakening Lands (the geonid caves is a mess)
- Plane of Disease (the castle in particular is missing)
Someone, awhile back, posted a message asking for maps that had missing information or that needed a revamp. I have two suggestions:
- Wakening Lands (the geonid caves is a mess)
- Plane of Disease (the castle in particular is missing)
Feel free to post the maps here (or submit them as a patch) once you've completed them Amadeus.
Before asking anything read the pre-face section of http://www.smoothwall.org/download/p....9/doc.faq.pdf
after you've read it, you know what to do next...
"Stay alert! Trust noone! Keep your Lazers Handy! Have a nice day." -- Provided courtesy of the Computer. The Computer never lies.
There seems to be maps that are still missing from CVS, Crypt of Decay comes to mind. If anyone has them maybe they can post them here. Has MapFiend been replaced or moved?
Thanks,
Frager
Funny how you mention Crypt of Decay as one of the missing maps. A quick glance over the CVS repository shows that indeed, the Crypt of Decay map exists
http://cvs.sourceforge.net/cgi-bin/v...q/showeq/maps/
Before asking anything read the pre-face section of http://www.smoothwall.org/download/p....9/doc.faq.pdf
after you've read it, you know what to do next...
"Stay alert! Trust noone! Keep your Lazers Handy! Have a nice day." -- Provided courtesy of the Computer. The Computer never lies.
Yep reran update and down it came.
Solrotower.map is missing some stuff. The castle is all there, but there are 5 portals that warp you to other parts of the zone where the named mobs are. You can see the clusters of mobs but there is no map data for those areas. Can post an image if needed.
Last edited by huaso; 01-05-2003 at 01:33 PM.
What is needed is a /location IN each of those areas.
Let me explain, many of us map using emulators, most (all?) emulators teleports (click this type ones & walk over (like in SS maze) ones) do NOT work, and since there is no physical connection between these areas, we don't see them.
IF you can provide a /location we can /goto it, and map that area.
Simple enough?
Yup. Thanks for the explanation, I had no clue on how that stuff was done. I'll get /locs for you from the missing areas in a couple days when I'm back in there.Originally posted by Catt
Simple enough?
Checking spawnlog for tower bossmob locations
z:Guardian_of_Dresolik03:837,1519,-1554
z:Jiva00:-2252,-257,-10794
z:Xuzl00:1835,-716,3276
z:Arlyxir00:1726,1684,6365
+:Rizlona00:-1103,2384,-9100
z:Solusek_Ro00:0,-1590,2707
Just gained acces to sol ro with my guild.
Went to Rizlonas lair yesterday and took the folowing locs.
When you port up, you land at +1078, -1213, -957.50
the lair itself is at +2391, -1138, -909.50
Went to Xuzl's lair today and remembered to get a loc underways after porting up
-2067, +1880, +290.46
hope to see it mapped soon
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