Just tossing out an idea....
As you know finding the offset for the key in memory involved searching for a specific signature in the eqgame.exe.
namely, C1 E0 08 99 09 05
The subsequent four bytes of data is the address in the memory where the decryption key is stored.
Everytime the eqgame is patched this offest changes as well as the offsets where playerinfo, zonename, spawnlist, and target are located in memory.
I know CMB's got experience looking at the data in memory and a few others in the community have the experience as well.
Anyway, my thought is, it should be possible to find a 6 byte signature in the eqgame.exe for each of these 4 offsets needed to run myseq.
If we can scan the eqgame.exe for those offsets rather than manually finding them EVERY minor patch it will keep myseq a bit more reliably usable.
If anyone knows some reason why this won't work, let me know. Also, let me know if there's a reason why we shouldn't do this :P (security of inspecting code manually to look for memory scanning / counter-SEQ activity).
I'll be playing with this tomorrow evening and see if i can reliably find the offsets in eqgame.exe