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Thread: Base size of velocity vectors

  1. #1
    Registered User
    Join Date
    Oct 2002
    Posts
    115

    Base size of velocity vectors

    CMB

    Right now the speed lines are drawn based upon a base size of 200. In small zones such as the Nexus, and PoK, and others, this results in apparently HUGE velocity vectors being drawn. I've thought about this.. and here's my conclusion:

    The base size of a velocity vector shouldn't be a fixed amount, but rather should be computed based on the zone diagonal size. I'm not sure the exact number, but something like 1% of the diagonal distance in a zone from the upper left to the lower right.

    That way, the velocity lines will always appear relatively the same regardless of zone size.

    Either that, or simply don't apply the zone scaling, but rather always make the velocity vector's be a fractional size of the window.

    What do you think?

    R

  2. #2
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    Yes, good idea. That's been annoying me from time to time when I find myself in tiny zones where the lines are huge or huge zones when the lines are tiny...

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