Results 1 to 6 of 6

Thread: 6/11/03 Offsets

  1. #1
    Moderator
    Join Date
    Jan 2003
    Posts
    426

    6/11/03 Offsets

    Here's the new offsets, thanks as always for the quick work at the macroquest project. Also attached as a zip file.


    [Memory Offsets]
    ZoneAddr=7832272
    CharAddr=7737324
    SpawnHeaderAddr=7737264
    TargetAddr=7737336
    ItemsAddr=7737268

    [SpawnInfo Offsets]
    NameOffset=1
    XOffset=88
    YOffset=80
    ZOffset=92
    HeadingOffset=76
    SpeedOffset=100
    SpawnIDOffset=328
    TypeOffset=308
    ClassOffset=322
    RaceOffset=336
    HideOffset=320
    LastnameOffset=248
    NextOffset=228
    LevelOffset=316

    [GroundItem Offsets]
    NameOffset=220
    XOffset=212
    YOffset=216
    ZOffset=208
    SpawnIDOffset=8
    NextOffset=4
    Attached Files Attached Files

  2. #2
    Registered User Mr. Suspicious's Avatar
    Join Date
    May 2002
    Posts
    667
    OwnedBySpawnIDOffset = 332

    2 Bytes, indicates the "owner" of the mob. This identifies pets, familiars, horses etc. and will allow in time the filtering of player pets from the lists

    Pseudocode:
    if (cur.OwnedBySpawnID != 0 && OwnedBySpawnID.Type == 0)
    {
    }

    So if OwnedBySpawnID is not 0 and the Type of the Spawn with that number is a player then the current mob is a player pet.
    Last edited by Mr. Suspicious; 06-13-2003 at 07:46 PM.
    Before asking anything read the pre-face section of http://www.smoothwall.org/download/p....9/doc.faq.pdf

    after you've read it, you know what to do next...




    "Stay alert! Trust noone! Keep your Lazers Handy! Have a nice day." -- Provided courtesy of the Computer. The Computer never lies.

  3. #3
    Registered User Mr. Suspicious's Avatar
    Join Date
    May 2002
    Posts
    667
    TypeNameOffset = 352

    1 Byte, correlates with ShowEQ typenames.h
    Before asking anything read the pre-face section of http://www.smoothwall.org/download/p....9/doc.faq.pdf

    after you've read it, you know what to do next...




    "Stay alert! Trust noone! Keep your Lazers Handy! Have a nice day." -- Provided courtesy of the Computer. The Computer never lies.

  4. #4
    Moderator
    Join Date
    Jan 2003
    Posts
    426
    Thanks, I'll try to add when I get a chance.

  5. #5
    Registered User
    Join Date
    Jul 2003
    Posts
    3

    How does one apply these new offsets?

    One the SEQ homepage the first thing I see is recent information pertaining to offsets in SEQ since the 07/10/patch:


    My question is. How does one apply these offsets? I searched the ./showeq/src files but cannot find anything that looks like this and there is no mention of offsets in the FAQ.

    Could someone please provide some "quick and dirty" instructions on how to apply these offsets? I think the most recent ones are as follows:

    [Memory Offsets]
    ZoneAddr=7832272
    CharAddr=7737324
    SpawnHeaderAddr=7737264
    TargetAddr=7737336
    ItemsAddr=7737268

    [SpawnInfo Offsets]
    NameOffset=1
    XOffset=88
    YOffset=80
    ZOffset=92
    HeadingOffset=76
    SpeedOffset=100
    SpawnIDOffset=328
    TypeOffset=308
    ClassOffset=322
    RaceOffset=336
    HideOffset=320
    LastnameOffset=248
    NextOffset=228
    LevelOffset=316

    [GroundItem Offsets]
    NameOffset=220
    XOffset=212
    YOffset=216
    ZOffset=208
    SpawnIDOffset=8
    NextOffset=4

  6. #6
    Registered User Elyon's Avatar
    Join Date
    Mar 2002
    Posts
    139
    Offsets are used with MYSEQ, not SEQ.

    If you are talking about applying them to MYSEQ, you change them on the server side of myseq in the myseqserver.ini file.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

You may post new threads
You may post replies
You may post attachments
You may edit your posts
HTML code is On
vB code is On
Smilies are On
[IMG] code is On