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Thread: Light category in filters

  1. #1
    Registered User
    Join Date
    Jan 2003
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    17

    Light category in filters

    I was looking through some of the old posts about will o'wisps and the wurms in GD. It tells how to setup a filter for anything with a light, such as Light:GLS: should get anything with a greater light stone.

    I was clicking on mobs and trying to find anything that had something in the Light:: field. I found a glowing Pyre beetle, right clicked and there was nothing in the light field, so I killed it and it had eyes.

    I know the information is being passed to the client, since mobs still glow, but is this information being utilized by SEQ? Is it something that has taken a backseat to getting SEQ working in the past few months or am I just missing something?

  2. #2
    Registered User
    Join Date
    Oct 2002
    Posts
    235

    find it

    The light flag likely moved from where everquest.h last had it located. Find where it is now and the light column will get fixed.

  3. #3
    Did you SEQ today? BlueAdept's Avatar
    Join Date
    Dec 2001
    Posts
    2,008
    There are a lot of things that need fixing. If you could help out that would be great. It just takes time to figure things out.

    If not, you will just have to wait until someone else gets a bug up their ass about it and they fix it (and hopefully share it).
    Filters for ShowEQ can now be found here. filters-5xx-06-20-05.tar.gz

    ShowEQ file section is here. https://sourceforge.net/project/show...roup_id=10131#

    Famous Quotes:

    Ratt: WTF you talkin' about BA? (Ok.. that sounds like a bad combo of Diffrent Strokes and A-Team)

    Razzle: I showeq my wife

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