Got ShowEQ running under RH7.2 - but most times, mob/player hit points will always show as 65535 instead of what they really are...any ideas?
Got ShowEQ running under RH7.2 - but most times, mob/player hit points will always show as 65535 instead of what they really are...any ideas?
Somebody correct me if I'm wrong, but the actual number of hitpoints on a mob is stored on the server. The only thing the client really needs to know is a percentage of the hitpoints so the health bars of players can be drawn properly, so that's all that is sent. When you engage a mob, you'll notice that the number jumps from 65535 to 100. As you damage the creature more, the number goes down until it hits 0 and the creature dies.
"I am the Walrus. Goo goo g'joob."
a value of 65535 (the same as -1) indicates that you have not yet recieved any hitpoint information on a mob. Once you get within a certain range of the mob, you will notice that the hitpoints of the mob changes to a value of between 0 and 100, and this indicated that percentage of hitpoints that the mob has.
casey AT trifocus DOT net
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