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Thread: MySEQ 1.15.4

  1. #1
    Registered User MQSEQ2's Avatar
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    MySEQ 1.15.4

    MySEQ 1.15.4 is now available at

    http://www.dvolve.net/EQ/MySEQ

    or

    http://myseq.mine.nu:81/MYSEQ/Client/MySEQ-1.15.4.zip


    Features Added:
    Error Logging - Thanks Jag
    Ground Spawn Indentifier - Uses the GroundItems.Ini in the CFG directory
    Directory Paths - Now you can configure where the supporting directories (ie. CFG, Maps, Logs) are located.

    Fixes:
    Fixed a few items

    Continue to test and come up with features that you want to see in the project. Please document and bugs or enhancements so we can get them resolved or added.
    Last edited by MQSEQ2; 11-06-2003 at 08:42 AM.

  2. #2
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    The only complain i can find sofar with it is that the zip doesnt include the config files, but it took me about 5 mins to go back and find them in an older version. Good job
    MSMage

  3. #3
    Registered User MQSEQ2's Avatar
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    You are correct I didn't include all the files from the cfg directory, I only added the new ones. I will update the zip file with all the files. This version was based off Slar's 1.14.1 version and I figured most folks already had them.

  4. #4
    Registered User deda's Avatar
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    all seems to work, only my LDON .txt maps dont load.

  5. #5
    Registered User MQSEQ2's Avatar
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    I will start looking in to that now while at work. Working on the map area doesn't require EQ to be loaded so I should be able to work on it.

  6. #6
    Registered User MQSEQ2's Avatar
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    A new URL for the 1.15.4 code:

    http://myseq.mine.nu:81/MYSEQ/Client/MySEQ-1.15.4.zip Thanks AriB

    http://www.dvolve.net/EQ/MySEQ Thanks Jag
    Last edited by MQSEQ2; 11-05-2003 at 03:52 PM.

  7. #7
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    I fixed the 2 problems I could find with the File - Open Map feature. Though, I think MYSEQ2 already did as well.

    The problem with not loading the *.txt maps was just some missing curly brackets.

    There was also a problem with the Filter property of the Open File Dialog when choosing "All Files" as the filter.

    I've also fixed 2 minor bugs that were generating errors in the log file.

    The first one was the map pane trying to draw the player rectangle even if no playerinfo was defined yet.

    The second one was an error with the dockMan component being unable to load it's config from the positions.xml because it hadn't been instanstiated yet. I just switched the order of some of the initialization calls to fix it.

    If I actually make any significant changes, I'll post them.

  8. #8
    Registered User MQSEQ2's Avatar
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    That's what i found for the maps too. Let me know what changes you do so I can add them to the source.

  9. #9
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    Here is my problem - with the older code (14.) I could get LDoN maps to work..

    With the 15. code tree I can not get LDoN - although other maps work fine...
    Quothe the raven, "Nevermore!" - Poe

  10. #10
    Registered User MQSEQ2's Avatar
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    New 1.15.4 code and executable now available at:

    http://www.dvolve.net/EQ/MySEQ

    or

    http://myseq.mine.nu:81/MYSEQ/Client/MySEQ-1.15.4.zip

    Fixes the .Txt map issues and I've added all the CFG files this time.
    Last edited by MQSEQ2; 11-05-2003 at 06:47 PM.

  11. #11
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    ** cross posted from the offset thread, sorry, thought it was an offset problem **

    1.15.4 client + 1.9b server = works
    1.15.4 client + 1.10 server = map loads mob loads but server crashed immediately

    Both use the same offsets:
    [Memory Offsets]
    GroupCountAddr=7454208
    GroupAddr=7454536
    SpawnHeaderAddr=7460984
    ItemsAddr=7460988
    CharAddr=7461040
    CharInfo=7461048
    TargetAddr=7461052
    GuildsAddr=7479052
    ZoneAddr=7838464

  12. #12
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    Target problem

    It might be a offset problem, but when I target somone, center moves to the target and all the cons are now calculated out from the target mob and not me.

    Looks like target and Char offset are the same, but they are not.

    /Fidd

  13. #13
    Registered User MQSEQ2's Avatar
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    1.15.4 will work with 1.9b Server.

    I will look into the 1.10 issues, I ran 1.10 for hours in debug mode of the compiler and seen no issues. I will try to add some error logging to the server as well as more to the client.

  14. #14
    Registered User slartibartfast's Avatar
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    Couple of minor changes

    public void CloseHandler(CSocketClient pSocket)
    {
    StopListening();

    mapPane.cmdCommand.Text = "Stop";
    }

    - Remove the line: mapPane.cmdCommand.Text = "Stop";
    - The code was supposed to act as though stop was pushed, but i got the button text wrong, the code in StopListening(); does the correct thing.

    private void mnuAbout_Click(object sender, System.EventArgs e) {
    AboutDlg ab = new AboutDlg();
    }

    - Need to add line: ab.ShowDialog();

  15. #15
    Registered User MQSEQ2's Avatar
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    Done. I will be posting this new code later today.

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